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A question for artists


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#1 ZwodahS   Members   -  Reputation: 483

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Posted 09 November 2013 - 03:00 AM

I hope this is the place to put this, if this is not, please move it to the correct forum =). Thanks.

 

I would call myself a game-design/programmer and I have been playing with ideas and coding a few prototypes for about a year now. However, I always get depressed when I realized that my game is not going to look good when I want to put them out into the market.

 

I got past that about a few months ago and I decided to put focus on gameplay and use prototype-art first, and perhaps hire artist or learn in when I am almost done with the coding.

 

So tl;dr, I would like to know how much I should pay artist if I want to pay for my arts. I don't want to underpay people, because I feel that everyone should be paid properly for the work that they do, but I really have no idea how much I would need for my budget if I were to hire artist(s) for my project.

 

So here is the some of the things i am curious about

 

1. Spritesheet for platformer like spelunky (the classic version and the HD version)

2. Isometric spritesheet for games like civilization2/3 and skyward collapse.

3. spritesheet for games like civilization revolution(iphone)

4. icons for various sizes (32x32, 64x64) etc.

 

I would like to know what is the "market-rate" if there is any and what you personally feel that you want to be paid for. I hope that people are comfortable enough to have a discussion about this. 

 

PS : I am not hiring, just curious about this. 

 

If i am violating any rules, please delete this post ._.

 


Check out my blog at zwodahs.github.io and zwodahs.itch.io/


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#2 Tom Sloper   Moderators   -  Reputation: 10160

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Posted 09 November 2013 - 11:45 AM

This is a business question (how much should I plan to pay an artist), not an art question, so I moved this to Business.
-- Tom Sloper
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com

Please do not PM me. My email address is easy to find, but note that I do not give private advice.

#3 frob   Moderators   -  Reputation: 22736

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Posted 09 November 2013 - 12:12 PM

The rate is whatever you negotiate.

Everyone brings their innate skills and experience. Some people are really excellent artists, some people are not. Some people can produce quality results very quickly, other cannot. Some people have decades of experience, some people are beginners. Since it is contract work, some people bring many excellent tools, some people have no tools.

Exactly how much you want to pay is up to you. You will get art on par with what you pay.

Depending on the number and quality of sprites, the time frame, and the number of iterations I can imagine this paying $100 or $300 to an art student for a few simple sprite sheets, ranging to $100,000+ to a professional art studio for many tens of thousand sprites.

Check out my book, Game Development with Unity, aimed at beginners who want to build fun games fast.

Also check out my personal website at bryanwagstaff.com, where I write about assorted stuff.


#4 ShadowFlar3   Members   -  Reputation: 1258

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Posted 11 November 2013 - 03:41 AM

There's not really "standard case" in art and finances. People have different skills and different goals. Others make it for living, others try to, some do it for fun.

 

- A pro art studio that is licensed company paying all kinds of bureaucracies, taxes, rent, software, personnel costs etc could make you a very costly offer.

- A freelance graphics designer that is trying to make a living out of it would be cheaper but close to hourly salary around where he happens to live, which still varies widely.

- A hobbyist/student just making art for fun might make them even for free if he has spare time, is interested in your project or wants some portfolio material, for example.

 

Quality and prices might vary widely even within each of these cases. You post your offer somewhere and wait for offers and compare them against respective portfolios. You might find some offers that seem good and even some people that you want to work with.

 

Remember if you can't be accurate with all the specifications of your assets you are likely get an per-hour prices only that might not tell you much about the total price. You could get a lot of personal messages asking you about this and that while others are already negotiating deals with you. So always try to give as much information about what exactly you need (pixel sizes, palette and visual style with examples, possible animation/angle variations) to make it less of a hassle for everyone. Try to get to know the artist and agree on a fixed price per asset, that makes things less awkward and more swift.






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