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SoLoud Audio Engine release


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#1 Sol_HSA   Members   -  Reputation: 258

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Posted 09 November 2013 - 10:13 AM

I've just released a new version of SoLoud, a free, easy to use, portable c/c++ audio engine for games.

 

Downloads and plenty of documentation can be found at:

 

http://soloud-audio.com

 

Basically I was looking for an audio solution, and the free ones I found lacked features I needed, and the commercial ones, well, are commercial. So I figured it can't be too difficult and rolled my own. And then kept working on it. The current release has been under construction for about four months.

 

Cheers!


http://iki.fi/sol - my schtuphh

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#2 Servant of the Lord   Crossbones+   -  Reputation: 24460

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Posted 09 November 2013 - 11:50 AM

That's really cool; thanks for releasing it!

 

I've looked over the FAQs, and scanned through the documentation, but because I'm not an audio guy I don't understand audio-related terms.

Does the library currently support playing sounds partially in one headphone ear/speaker, and partially in the other? (Is that the one called Soloud.setPan()/fadePan()?)


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#3 Sol_HSA   Members   -  Reputation: 258

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Posted 09 November 2013 - 03:11 PM

I've tried to make the "concepts" chapter make things clearer for people not familiar with the audio terms. There's a short chapter on "pan" as well.

 

http://sol.gfxile.net/soloud/soloud_20131109.html#pan


http://iki.fi/sol - my schtuphh




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