I was looking at one of the LinkedIn profile of a senior game programmer.
On his profile he wrote:
Worked on unreleased third-person action game
Developed AI systems for enemies.
What exactly does an AI system do? I probably should also ask what a system in a game do? Mostly doing management perhaps?
I wrote a basic AI movement of a monster in my basic arcade shooter game earlier this year, mostly using some hacky code to force it to work. So I am not sure how a system would actually work in a game. How much work in an AI system does managing or keeping track of all the AI in the game?
Are all systems in a game just simple components working together? Like how a car would probably work?
Edited by warnexus, 10 November 2013 - 07:58 PM.