Chris Bischoff here.
Mark Morgan who did the musical score on Fallout is also working with us on Stasis.
Stasis is a 2D isometric, point-and-click adventure game for Windows and OSX, set in the distant future on a desolate spacecraft. John Maracheck must interact and solve puzzles to save his family, while uncovering horrific experimentation, illicit research and an ever deepening mystery.
Quote by Brian Fargo - Wasteland 1 & 2:
Excellent work! Stasis sets a thick mood and reminds me of a Ridley Scott Film. Expect good things from Chris Bischoff
Recently there has been an exciting resurgence of the point-and-click adventure genre. Standing on the shoulders of greatness, Stasis follows the game-play mechanics of classics like Space Quest, Kings Quest, the Monkey Island series, The Dig and Day of the Tentacle. The critically acclaimed, Sanitarium - a psychological horror adventure game - used a similar graphical setup toStasis. Stasis follows this unique visual aspect to bring this terrifying tale to life.
Stasis EXISTS and is playable. Several chapters have been fully completed, remaining areas have been technically planned and large portions of graphics have been created. Experience Stasis for yourself, here: http://www.stasisgame.com/getstasis
Stasis hopes to reinvigorate the mature isometric adventure gaming genre by combining an exciting sci-fi, horror story and awesome graphics with classic game-play.
Stasis has been in production for three years by 3D artist, Christopher Bischoff of indie studio,THE BROTHERHOOD.
POINT & CLICK ADVENTURE?
You direct John using the point-and-click interface. John must explore his environment by walking around, using equipment and interacting with the computers, machinery and the inhabitants that populate the spaceship.
Stasis also features an inventory system (Quantum Storage Device) that allows John to utilize items that may be useful. These items can be combined with each other to change their function and accomplish complex tasks. Various puzzles and problems must be solved to progress further into the bowels of the Groomlake. A rich story is weaved through the puzzles and environments while several characters push the narrative forward to a horrific conclusion.