Fixes & Updates
--Added "Aim/Look" controls with mouse. Left/Right Arrows now strafe rather than rotate.
--Added a per-session High-Score counter.
--Added more sound-effects (biting and hurt sounds)
--Added an attack animation to the zombies
--Changed "Shoot" control to Left Click. Also, holding down Left-Click repeatedly shoots pistol.
--Changed the zombies walk animation.
--Zombies now should not get stuck
--Shooting repeatedly no longer lags game.
--Fixed bug that caused player to raise into the ceiling
--Fixed bug that allowed killing zombies after being killed
---Difficulty too steep; pause before respawning; a break after killing X amount of zombies (Requested by several! First, O-san)
--Fix the cursor in "windowed" games to prevent it leaving the game screen.
--Much larger, open arena for players to explore and die in.
I've updated my first 3D game, titled Onslaught. It's made with Unity, and the premise is simple: Stay alive as long as possible.
I'd love to have you all try it out, offer some suggestions, opinions, bug reports and some outside perspectives on the source scripts from some of you more experienced Unity Developers.
Because this forums "code" option totally butchers the scripts when I copy them down, I'll be zipping all the *.cs into a download for you who would be generous enough to offer some advice and insight. (Note: My faded logo scene works perfectly, as far as I know, so I won't bother with screenshots or source codes for it)..
Lastly, here are screenshots of the Start Menu and Game scenes to give you an idea of my hierarchies and so forth.
Edited by Aspirer, 19 November 2013 - 07:45 PM.