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How to bind a 3d noise volume


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#1 sienaiwun   Members   -  Reputation: 128

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Posted 16 November 2013 - 10:17 AM

Like http://www.gamedev.net/topic/588982-3d-noise-texture/

I have a dds file, a 3d noise volume, 128 slices. But I donot know how to bind a texture 3d. 

For googled information, the most common one used is that dds file is a compresed 2d image . and then bind a GL_TEXTURE_2D texture.  like http://stackoverflow.com/questions/1715027/dds-dxt1-loading-in-opengl-crashes I don't want this answer.

Can anyone give me a hand?


Edited by sienaiwun, 16 November 2013 - 10:19 AM.


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#2 marcClintDion   Members   -  Reputation: 431

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Posted 17 November 2013 - 02:59 PM

GL_TEXTURE_3D perhaps.  It works for me.


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#3 sienaiwun   Members   -  Reputation: 128

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Posted 22 November 2013 - 02:30 AM

I got the answer. GEM2 "nv_dds.cpp" and "nv_dds.h" could do the job.






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