Hi, I don't know where to put this, since it's related to graphics programming and theory so I put it here.
I'm just wondering, what other features do we really need for photorealistic real-time rendering that may not be currently possible?
I mean, right now current graphics has offered many features that can give us photorealistic stuff possible in real-time, like real-time lighting, real-time shadows, bokeh, bloom, HDR, tessellation, and more, all in one, running in current high-end graphic cards. It was totally not like back in 2000 where things like real-time shadows and post-processing were new and amazing, also hackish light maps, etc..
Any thoughts?
Thanks!