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Search the best multiplatform framework for developping games


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#1 webcom75   Members   -  Reputation: 102

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Posted 17 November 2013 - 03:32 AM

Hi,

We are a software development company and we are trying to develop cross-platform mobile applications (Android, iOS and Windows Phone) for children (games , multimedia, puzzles, slideshows...).

After several researches on Internet, we found that Xamarin with Monogame (continuity of XNA) allows us to develop cross-platform applications.
For this, we would like to know:

 

1 / Is Monogame the most interesting framework for cross-platforms mobiles applications oriented games (multimedia, puzzles, animation, slideshow ...) or are there other frameworks oriented games/multimedia operating under Xamarin, to create applications with C # with a single code in order to build them in multi-platform (iOS , Android and Windows Phone) .

 

2 / What are the limits and constraints of this framework (Monogame) oriented mobile cross-platforms?

3 / Do you have any advice for us for the development of cross-platform mobile applications?

Please take few minutes to help us because since almost 2 months, we are not able to find a solution within our teams.

Best regards.



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#2 Mikethebike   Members   -  Reputation: 111

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Posted 17 November 2013 - 05:59 AM

I never worked with Monogame so I cannot really say if it's the best or not. But if I where you I would definitely check out Unity3D before deciding what to use.


Edited by Mikethebike, 17 November 2013 - 06:01 AM.


#3 webcom75   Members   -  Reputation: 102

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Posted 17 November 2013 - 06:58 AM

Thanks, but we don't make 3d games because we want to develop 2D games such us puzzles and simple animation 



#4 Mikethebike   Members   -  Reputation: 111

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Posted 17 November 2013 - 07:19 AM

Unity has good support for 2D games too.



#5 Gureen Ryuu   Members   -  Reputation: 149

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Posted 17 November 2013 - 09:08 AM

Like Mike said.



#6 webcom75   Members   -  Reputation: 102

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Posted 17 November 2013 - 09:29 AM

I don't know if Unity3D is multiplatform or not but MonoGame allows me to develop one code to make a multiplatform application.

Can Unity3D do this ?

And what about the size of the games of Unity3D because MonoGame has a probleme with the size  in megabytes of the game.



#7 BloodyEpi   Members   -  Reputation: 592

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Posted 17 November 2013 - 10:08 AM

I don't know if Unity3D is multiplatform or not but MonoGame allows me to develop one code to make a multiplatform application.

Can Unity3D do this ?

http://unity3d.com/unity/multiplatform



#8 emcconnell   Members   -  Reputation: 720

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Posted 17 November 2013 - 11:50 AM

If you have a strong C++ background you might want to try Cocos2dx. I've used it to deploy on iOS, Android, Win32, OSX and Linux. I think it can do android consoles as well



#9 DocBrown   Members   -  Reputation: 268

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Posted 19 November 2013 - 04:10 PM

I think this article may answer a good portion of the questions that the OP has proposed.

 

http://programming.oreilly.com/2012/06/c-sharp-cross-platform-mobile-apps.html



#10 Nypyren   Crossbones+   -  Reputation: 3417

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Posted 19 November 2013 - 06:34 PM

And what about the size of the games of Unity3D because MonoGame has a probleme with the size  in megabytes of the game.[/size]


The only limits I'm aware of are the download size limits imposed by the various app stores for the different devices. Currently 100MB for Apple and 50MB + auxiliary download for Google.

Edited by Nypyren, 19 November 2013 - 06:35 PM.





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