This topic is made for showing the first graphical tests of our new game called Predecessors which is developing with Unity 3D engine,right now I can only say that this game is First Person Shooter and it's story is about the near future when an apocalypse has happened already.
Our first test is about skin shading,the screenshot below is taken from inside of Unity and it is rendering realtime,the shader is a little similar to Nvidia's Human Head demo but we just upgraded it to a DX11 shader and added some small features together with some great DX11 features.
Some of the most important features of our shader are Phong Tessellation,Displace Tessellation,Subsurface Scattering,Unlimited light and shadows support.
There are also many optimization techniques we used such as using only one texture as Gloss map,Depth SSS map and Specular map instead of 3 different textures(the final result wont be different)
This post will be updated with other graphical tests as they become ready.
Waiting for your comments.