I have a problem with my third person camera. I want to find out the position of the camera and the position of the look at spot. I know how to calculate this with α, β and γ angles but I really don't have a clue how to calculate verticex B based on a vertex A, a quaternion and a distance between vertices A and B.
It would be great if anyone could provide formulars or point the direction to go.
Edited by m3t4lukas, 18 November 2013 - 06:27 AM.