I know there are a thousand and one options for "terrain" building tools, but I want to know what tools some of you use for creating indoors environments? Houses, dungeons, arenas, crypts, spaceship interiors, saloons, whatever.
What "Indoor" environment tools do you use?
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Posted 18 November 2013 - 10:34 PM
Game-specific, I think gtkRadiant was used for Quake BSPs, then you got Unreal's own level editor which was neat too and well suited for indoors given it was based on carving rooms out of "solid space" rather than creating walls in "empty space."
AFAIK, most engines nowadays just make 3D models of various spaces and then dump em onto a 3D scene (unity, UDK, Crysis, torque), maybe with some portals and occlusion culling to help.
Edited by Koobazaur, 18 November 2013 - 10:35 PM.
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