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What 3D modelling software (do you use)?


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#1 tecsperk   Members   -  Reputation: 103

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Posted 19 November 2013 - 06:46 AM

Hi again!

 

Just wondering what 3D modelling tool(s) you use for game development.

 

I heard that Blender might be a good choice for baking lighting into levels.

 

Anyway, what software do you use for object design and/or level creation?



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#2 tonemgub   Members   -  Reputation: 1143

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Posted 19 November 2013 - 08:27 AM

https://www.google.com/search?q=3D+modelling+tool+site%3Agamedev.net

 

About 4,840 results blink.png.

 

That's better: https://www.google.com/search?q=%223D+%28modelling|editing%29+tool%22+site%3Agamedev.net&btnG=Search&gbv=1


Edited by tonemgub, 19 November 2013 - 08:31 AM.


#3 FrCoder   Members   -  Reputation: 183

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Posted 19 November 2013 - 09:04 AM

What i like is 

 

free 

Blender3D http://www.blender.org/download/

art of ilussion http://www.artofillusion.org/

sketchup http://www.sketchup.com/

 

 

paid

3dsmax

http://www.autodesk.com/products/autodesk-3ds-max/overview

 

 

This is what i know and i use it for my project.



#4 Karsten_   Members   -  Reputation: 1633

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Posted 19 November 2013 - 10:33 AM

At work, the artists use a mixture of Maya and Max (actually I don't know which is better for what task).
The rest of us coders use Blender, Wings3D or (my personal favorite) a slightly tweaked GtkRadiant to knock up quick test models or placeholders.

Edited by Karsten_, 19 November 2013 - 10:33 AM.

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#5 DavidColson   Members   -  Reputation: 311

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Posted 19 November 2013 - 12:56 PM

Another software I use regularly is Modo. Modo is commercial, although significantly cheaper than Max and Maya. I like it because it give me the power and support of commercial software without costing the same as a car.

 

I used Blender for years before I got Modo though, and if you are on a tight budget theres nothing much that competes with Blender. Fantastic toolset with a very lively and helpful community. Also updates are released every couple of months, making for a nice and refreshing release cycle.



#6 tonemgub   Members   -  Reputation: 1143

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Posted 19 November 2013 - 01:12 PM

I just found something called "Misfit Model 3D":http://www.misfitcode.com/misfitmodel3d . Never used it, but it looks cool, and the features seem useful.

 

I don't do much modeling, but I'm always looking for simple tools like this... Anim8or is the last tool I modeled something in, and I found it quite easy to use.

 

I also created a simple BSP map in GtkRadiant once. Blender, Max, Maya and other such tools are way too advanced for my purpose and I always thought of them as bloatware.

 

Anyway, the question of what tools to use is irrelevant... You have to know what features you need.



#7 Godmil   Members   -  Reputation: 744

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Posted 19 November 2013 - 02:07 PM

At work I use (the rarely mentioned) Cinema 4D. It's in a similar class as Max or Maya, but tends to be used more for motion graphics. The main advantage to it is it has an awesome learning curve and intuitive controls... But it can be expensive, but there may be a basic free version, I'll need to look that up.



#8 Hodgman   Moderators   -  Reputation: 30862

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Posted 19 November 2013 - 02:50 PM

We use Softimage (also known as XSI) on my current project, but at all my previous jobs the main tool has either been Maya or Max.

 

Blender has gotten a lot better in recent years, so it's just as valid of a choice, plus it's free!



#9 Paradigm Shifter   Crossbones+   -  Reputation: 5405

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Posted 19 November 2013 - 02:58 PM

Strange thing is Autodesk now produce 3DS Max, Maya and Softimage! It's a shame they can't produce decent documentation though :(


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#10 Vortez   Crossbones+   -  Reputation: 2704

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Posted 19 November 2013 - 06:02 PM

Beside other programs cited here, i love Amapi 3D. I know, this program is old, and have a few minor ui bugs sometimes, but damn, it's the best tool i ever used for modeling.

Take a like while to get used to, but compared to studio max, it's just waaaaaaaay faster to do stuffs with it (i swear!). Basically, you can do everything from the various icons

in the editor, the mouse, and the spacebar, so you don't need to scroll to a menu each time you want to do something simple.

 

For example, want to align that sphere perfectly centered to another mesh, let say, a cube, easy! You just click the snap tool, click in the middle of the spere, then click in the middle of the square, done! Want to align only some vertice to another vertice, it's easy as pie.

 

But that's it, modeling is it's strong force, the rest (rendering, texturing, lighting ect) could be better imo, and i dont think it's been updated since 10 years or so...

Another downside is the .3ds export is kinda broken, but not the .dxf exporter, so it's best to export in .dxf and reimport in 3ds this way.

 

Still don't beleive me? Take a look a those, it's a complete model of my drum kit in 3d. I would NEVER been able to do this with 3ds max, not even close.

(Everything is modeled down to the bolts and nuts!! ...all i used was a simple ruler!)

 

pic1, pic2, pic3, pic4, pic5, pic6


Edited by Vortez, 19 November 2013 - 06:55 PM.


#11 tecsperk   Members   -  Reputation: 103

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Posted 20 November 2013 - 05:24 PM

Where do you get Amapi 3D from?

 

​I googled it but apparently the company that created it shut down / sold off.  



#12 Krohm   Crossbones+   -  Reputation: 3167

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Posted 21 November 2013 - 02:23 AM


Just wondering what 3D modelling tool(s) you use for game development.
In the past I've used Hammer (specific for ID Software-based tech). I then transitioned to Sketchup for some time, but it never cut it. The free version is insufficient in terms of exporting options.

I am using blender at the moment, I greatly recommend it.

As far as I've understood however it isn't better at baking than all other paid software. But for free, that's an accomplishment!



#13 the_mec   Members   -  Reputation: 105

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Posted 21 November 2013 - 01:05 PM

Ive got

 

3Ds Max 2014

Maya 2014

 

Blender

Daz Studio



#14 mawigator   Members   -  Reputation: 391

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Posted 21 November 2013 - 05:55 PM

Cheetah3D -- cheap, fast learning and quite good features - mesh editing, material composing, animation, IK, physics, rendering (raytrace, caustics, AO, radiosity,...), texture baking, scripting... Disadvantages are in scripting (no access to vertex weights) and few editing tools are strangely implemented. For now, it is everything I need.



#15 ShadowFlar3   Members   -  Reputation: 1258

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Posted 22 November 2013 - 11:53 AM

If you're just into modeling it's best just to grab Blender, duh.

 

Its feature set actually competes with the top commercial alternatives that cost many thousand dollars and it's free so you don't have to break any laws to get it. Nobody actually buys products like 3dsmax or Maya without serious plans about making a living out of modeling one day and BTW the competition is tough...

 

Blender doesn't cost you anything and I'd bet you won't be wanting to invest in any competing commercial software after seeing what it's capable of.



#16 Tutorial Doctor   Members   -  Reputation: 1643

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Posted 17 December 2013 - 01:27 PM

I use:

Google Sketchup (technical modeling- buildings and such)
Blender 3D (light mapping/ baking light into meshes, uv unwrapping, texturing,animation)
Wings 3D (box modeling)
Sculptris (sculpting)
Quidam Studio (character generation and sculpting)
Meshlab (viewing models and making technical edits)

My engine is Maratis 3D

They call me the Tutorial Doctor.


#17 BHXSpecter   Members   -  Reputation: 1617

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Posted 19 December 2013 - 02:38 PM

I play with Blender, do textures with Gimp (I mainly like programming so I suck at the art though). Had to do a character and animate it in Blender for my game programming degree and it ran bow-legged (definitely not my strong suit).


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#18 Nathan2222_old   Members   -  Reputation: -400

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Posted 19 December 2013 - 03:41 PM

Blender. I'll use blender + priovr suit for mocap (when the priovr suit is released).

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#19 Jan2go   Members   -  Reputation: 888

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Posted 20 December 2013 - 02:17 AM

If you are a student you can get the Autodesk tools like 3ds Max or Maya for free at students.autodesk.com. Commercial use is not allowed but if you just want to learn using the tools this might be a good option for you.



#20 Karsten_   Members   -  Reputation: 1633

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Posted 20 December 2013 - 05:18 AM

If you are a student you can get the Autodesk tools like 3ds Max or Maya for free at students.autodesk.com. Commercial use is not allowed but if you just want to learn using the tools this might be a good option for you.

Get 'em addicted young ;)

 

When I do 3D artwork, I use blender but the biggest issue with it is that it changes a little bit too quickly compared to commercial offerings.

 

Does anyone remember this (not too old) interface?

http://b.vimeocdn.com/ts/719/271/71927121_640.jpg

Was replaced with the current one.

http://upload.wikimedia.org/wikipedia/commons/6/6d/Blender_Version_2.570.jpg

 

Potentially to be replaced again with
http://www.blendernation.com/2013/10/17/new-blender-ui-proposal/

 

Blender is open-source... but like many open-source projects (i.e Gnome 3) drags in far too many dependencies for a single person to maintain, so it is almost impossible to keep running the version of Blender / interface you like. Though the older interface was a little bit more ugly, it seemed less claustrophobic on smaller laptop screens.


Edited by Karsten_, 20 December 2013 - 05:38 AM.

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