So this is a quick prototype of trying to do hex pathfinding/movement with facing/direction and a turn radius.
Left click on the tank to select it, hover over a facing in a hex to try to move to it , right click to move there. Click end turn when you want to move again. Scroll wheel to zoom camera out, arrow keys to move the camera.
Green is slow, white is combat/cruise speed, yellow is full speed. You can only go up or down one speed band at a time, so if you're at fullspeed, next turn you can't go slow. I don't have reverse in there -- and I probably should carry over the momentum from turn to turn, and add the ability to turn in place at the appropriate parts in the paths
To be honest, it's a bit mucky, I'm tempted to swap to something like Space Hulk / classic X-com, with a turn as a movement cost, as it might be a little clearer and easier to use. But it looks like it could be interesting if I wanted to make a car game, autoduel-esque thing.
I'd appreciate any feedback, having stared at it too much, I'm curious how confusing it looks to others.