First of all, I want to say that this is not a professional endeavor. I am very much an aspiring programmer, and this is very much an "in my free time" sort of project. Though I am quite proud of it and hope people like it, I just want to say that I don't claim to compete with some of the far superior things on this site. In short: keep your expectations low.
Now that that's over with, allow me to introduce my project. Shipyard is the temporary title of a science-fiction themed, turn-based strategy game which I have been working on for about six months now. The gimmick (and the origin of the name) is that the player builds their ship from individual systems such as crew's quarters, weapon controls, engines, etc. on a 2D grid. Combat is not yet implemented, but it will be based around strategically disabling your enemy's systems until the vessel as a whole is crippled.
I'm posting this as a way to A, get people interested in the game, and B, get some feedback on what I have so far. Now, "what I have so far" isn't an awful lot, but if anyone has a brilliant idea or finds a glaring bug, don't hesitate to post it here. I'm also open to suggestions, but please check on the game's website (listed below under "More Info") to make sure it's not already planned.
You can find additional information about the game, such as instructions for gameplay and planned features, on the game's webpage at http://www.brasswatchgames.com/games/shipyard/.
I also have a development log on this site, where I talk about the process of creating the game, which you can find here.
You can download the latest version of the game by clicking here. Just extract the game files and run the jar file by double-clicking it. Everything else should be pretty self-explanatory.
Or, if you're feeling brave, you can try the beta version of the launcher. It does all the downloading and extracting for you, plus checks for new versions.
Coming Soon: Ship Combat
This video shows off my progress so far on the upcoming Pre-Alpha 0.8.0 update, which will include ship combat as its primary feature.
Interior Editor - Allows you to place the ship's systems
Weapons Editor - Allows you to place weapons on your ship
Exterior Editor - Allows you to decorate the ship by changing the appearance of each tile
Some systems, like bridges and engines, have their own exterior design and do not allow tiles to be placed on them.
New World Screen - Allows you to set the world random generation seed
The two check-boxes you see are placeholders. They can be toggled on and off but do not affect the game.
Warp Gate Interface - Allowing transport between sectors
Sector Map - Shows locations of player, planets, and stations:
Edited by nerdboy64, 09 April 2014 - 11:12 PM.