Let me elaborate a bit on what I mean with moving objects.
Basically I have some code in my vertex shader that offsets my meshes each frame, to create a "swinging" motion. Currently used for trees, grass, and the likes.
I am now wondering what I should do about collision meshes. Should I offset the vertexes on all my collision meshes each frame as well? Or would it be better to limit the "swinging" motion of my objects, and just use a static collision mesh that never has to get updated? What's some common practises for this case?
I welcome any advice on the subject!
PS: using BulletPhysics, should it be of importance.