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How hard is AI

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#1 74ahmadge74   Members   -  Reputation: 103

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Posted 24 November 2013 - 10:26 AM

just wondering how hard is it , and more stuff about it cuz i got course about it in Uni



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#2 Samith   Members   -  Reputation: 1914

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Posted 24 November 2013 - 12:41 PM

It's about as hard as math.

#3 IADaveMark   Moderators   -  Reputation: 2304

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Posted 25 November 2013 - 08:03 AM

AI is as hard as how hard you make your AI.


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#4 TheChubu   Crossbones+   -  Reputation: 3699

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Posted 25 November 2013 - 02:07 PM

Finite automata / finite state machine theory is long and convoluted :D


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#5 Khatharr   Crossbones+   -  Reputation: 2819

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Posted 25 November 2013 - 06:31 PM

A simple FSM is just a small program. If you've ever played Final Fantasy 12 then you've programmed an FSM before. More complex AI is more complex, but if you can code and do math you should be fine.
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#6 Petter Hansson   Members   -  Reputation: 583

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Posted 27 November 2013 - 02:22 PM

You should be fine if you're taking (and passing) other CS courses really. Additionally, AI can be quite fun to work with, which helps. You feel like you're god when you watch something come alive on its own, even if it's just doing some text output. :)


Edited by Petter Hansson, 27 November 2013 - 02:26 PM.


#7 Icebone1000   Members   -  Reputation: 979

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Posted 28 November 2013 - 05:34 AM

Just for the sake of chitchat, I have the impression that if your game is ready and the only thing missing is the ai for all enemies, your game is just half the way implemented, comparing proportionally.. in a very loose way.

Thing is, you can use a graphic engine, a physics engine..but the ai and gameplay you will have to code yourself, and your ai have to cope with your gameplay, so I have this idea that its basically 50%/50%, gameplay/ai..generalizing. for a rts I thing the ai dominates development entirely..

 

how close is that line of though? 



#8 ferrous   Members   -  Reputation: 1537

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Posted 03 December 2013 - 05:22 PM

Just for the sake of chitchat, I have the impression that if your game is ready and the only thing missing is the ai for all enemies, your game is just half the way implemented, comparing proportionally.. in a very loose way.

Thing is, you can use a graphic engine, a physics engine..but the ai and gameplay you will have to code yourself, and your ai have to cope with your gameplay, so I have this idea that its basically 50%/50%, gameplay/ai..generalizing. for a rts I thing the ai dominates development entirely..

 

how close is that line of though? 

 

Depends on the game.  Your average side scrolling shooter, most of the AI isn't reactive and just moves in patterns, or just given an initial velocity and a fire rate.  The average MOBA doesn't have much either beyond basic pathfinding and attack AI.  (That's not counting Bots for the players of course)



#9 Greg Quinn   Members   -  Reputation: 147

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Posted 22 January 2014 - 06:32 PM

Only God or our Creator truly knows, if you pray nicely he might share the source code rolleyes.gif

 

But your question is too broad. It can be fairly easy from a simple follow and evade AI to thousands of agents at war all inteliggently using terrain, weapons and morale to their collective groups tactical advantage.


Edited by Greg Quinn, 22 January 2014 - 06:33 PM.


#10 Nathan2222_old   Members   -  Reputation: -400

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Posted 23 January 2014 - 01:43 PM

Only God or our Creator truly knows, if you pray nicely he might share the source code rolleyes.gif

But your question is too broad. It can be fairly easy from a simple follow and evade AI to thousands of agents at war all inteliggently using terrain, weapons and morale to their collective groups tactical advantage.

And only him makes unartificial AI, very realistic AI, and he keeps on doing that over a 1000 times every second.

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#11 Jerry.Mouse   Members   -  Reputation: 106

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Posted 25 May 2014 - 03:27 AM

AI is always soft ...



#12 Mats1   Members   -  Reputation: 277

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Posted 26 May 2014 - 03:08 PM

 

And only him makes unartificial AI, very realistic AI, and he keeps on doing that over a 1000 times every second.

 

 

1000 times a second equates to a clock speed of 1KHz. Even double this rate is hardly an impressive figure for a God. In fact, a 1982 ZX Spectrum would be running like a Ferrari in comparison, with it's 3.5 MHz processor being over 1000 times faster!



#13 ApochPiQ   Moderators   -  Reputation: 14273

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Posted 26 May 2014 - 03:24 PM

This thread is old and dead, guys. Please check dates before bumping threads.





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