I'm creating a class that handles models used for loading meshes and textures. When my engine goes to draw these models, it looks to an array of pointers that point to each model that's been initialized. How do I make the model class put a pointer to itself in this array? I've tried the "this" tag with no luck. Any ideas?
Edited by CatmanFS, 25 November 2013 - 03:16 PM.