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Playstation 4 emulator on SourceForge. Is it legit?


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#1 SterSucky   Members   -  Reputation: 102

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Posted 26 November 2013 - 03:26 PM

I found this page here: https://sourceforge.net/projects/playstation4emulatorx8664pc/

 

It claims to be an open-source project that is trying to get people to create a Playstation 4 emulator before 2017. I thought it might spark some debate/interest here, or get some attention on the subject, since many claim a PS4 emulator may never be created, or is too difficult to do so(I personally disagree).

 

I want to contribute, but I don't have/use Git, and you need it. Any ideas on this? Is it legit, most importantly, in your view?



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#2 Alessio1989   Members   -  Reputation: 2132

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Posted 26 November 2013 - 03:31 PM

Legit? Depends in what country do you live...

 

Anyway, if you have the abilities to contribute to such project, using GIT should be not a problem. Good luck to the PS4 (hardware and software) DRMs happy.png ...


Edited by Alessio1989, 26 November 2013 - 03:33 PM.

"Software does not run in a magical fairy aether powered by the fevered dreams of CS PhDs"


#3 Juliean   GDNet+   -  Reputation: 2731

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Posted 26 November 2013 - 04:01 PM


Any ideas on this? Is it legit, most importantly, in your view?

 

If talking about legit in terms of law: Its about as legit as any other emulator, any other fan-fic game, etc... etc... I mean, in order to run an emulator you have to reverse-engeneer the PS4 hardware/software to an extent (which is probably prohibited), you'd have to use copied game ISOs (prohibited), and you'd have to flash some of the "BIOS"-like software of the console. Seeing however since there has nobody been sued for making an emulator AFAIK, you decide.

 

 

If talking about legit in terms of whether it can be concerned trustworthy: Well, given that fact that there isn't even a PS3/Xbox360-emulator up to this point, I highly doubt it. 2017 is like 4 years from now, how long has the 360 been out yet? Nintendo, due to less powerful processors, seems to be easier to emulate given that has been a wii-emulator out for some years now. I wouldn't say its absolutely impossible to make an emulator for eigther of those newer/more powerful consoles, granted no later than the arrival of quantum compers we hypothetically would have so much computation power the we probably could emulate 50 PS4s at a time if their emulator were written by a monkey... yet again I doubt there could be a PS4-emulator if not even a fully working PS3-equivalent is out yet. Will take some more time, probably 2017 for a PS3 one? Who knows..


Edited by Juliean, 26 November 2013 - 04:03 PM.


#4 SterSucky   Members   -  Reputation: 102

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Posted 26 November 2013 - 04:20 PM

http://ps3emulatorx.com/

 

There has been a PS3 emulator - this isn't the only one.

 

XBOX 360 -> http://xbox360emulatorx.com/



#5 Promit   Moderators   -  Reputation: 7622

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Posted 26 November 2013 - 04:46 PM

I found this page here: https://sourceforge.net/projects/playstation4emulatorx8664pc/

 

It claims to be an open-source project that is trying to get people to create a Playstation 4 emulator before 2017. I thought it might spark some debate/interest here, or get some attention on the subject, since many claim a PS4 emulator may never be created, or is too difficult to do so(I personally disagree).

 

I want to contribute, but I don't have/use Git, and you need it. Any ideas on this? Is it legit, most importantly, in your view?

There's no code. Not even a stub checkin. The project files are a "this is not a joke" README and a PDF describing the standard Blu-ray format (with no PS-related information). The project page calls for 150-200 people. The description doesn't tend to imply that the people behind it know jack squat about the technical requirements, though who knows since it's one paragraph.

 

Is it legit? No, I suspect dreaming idiots, maybe "idea guys" who are hoping someone else will do the actual work by magic. Possibly teenagers.


Edited by Promit, 26 November 2013 - 04:49 PM.


#6 swiftcoder   Senior Moderators   -  Reputation: 10367

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Posted 26 November 2013 - 04:54 PM


Well, given that fact that there isn't even a PS3/Xbox360-emulator up to this point, I highly doubt it.

To be fair, the XBox One and PS4 have the distinct advantage of being based on your normal amd64 architecture.

 

Emulating PowerPC on intel is a considerable pain in the neck (Apple did it for a short while after their Intel transition, and dropped it as quickly as they could).

 

IIRC, the initial devkit seed for the XBox 360 was a souped-up PowerMac G5 running a custom OS, to get around the architecture issue.


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#7 TheChubu   Crossbones+   -  Reputation: 4766

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Posted 26 November 2013 - 05:11 PM

http://ps3emulatorx.com/

 

There has been a PS3 emulator - this isn't the only one.

 

XBOX 360 -> http://xbox360emulatorx.com/

Umm... Are you sure about those? No updates? No blog? Just a direct download link? No repo? No nothing?

 

It has the same convention as the first link you posted "playstation4emulatorx". See the pattern here?

 

This whole thing sounds iffy.


Edited by TheChubu, 26 November 2013 - 05:13 PM.

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#8 Juliean   GDNet+   -  Reputation: 2731

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Posted 26 November 2013 - 05:19 PM


http://ps3emulatorx.com/



There has been a PS3 emulator - this isn't the only one.



XBOX 360 -> http://xbox360emulatorx.com/

 

Yeah, those are fake like all the rest, you'd probably download a virus and whatnot (whoever is brave enough to try it, be my quest). Just do a 5 minute google search "is there an xbox360 emulator", and see for yourself.

 

EDIT: Now to be fair, according to some very recent posts there are actually some working emulators at that time around, but they won't play any games, just some homebrew-stuff, and honestly I wouldn't try any download from a site that claims their emulator can do otherwise.


Edited by Juliean, 26 November 2013 - 05:22 PM.


#9 Dragonsoulj   Crossbones+   -  Reputation: 2126

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Posted 26 November 2013 - 07:04 PM


you'd have to use copied game ISOs (prohibited),

 

Making the ISOs is not illegal. Distributing them is, however.



#10 Hodgman   Moderators   -  Reputation: 31851

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Posted 26 November 2013 - 07:41 PM

Rumour has it that MS themselves are working on a 360 emulator, to sell the back-catalogue of 360 games on Windows 8 (as a reinvention of the soon to be discontinued "Games for Windows Live" brand) and enable backwards compatibility on the Xbone.



#11 Chris_F   Members   -  Reputation: 2462

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Posted 26 November 2013 - 08:04 PM

 


you'd have to use copied game ISOs (prohibited),

 

Making the ISOs is not illegal. Distributing them is, however.

 

 

That depends entirely on what country you live in. Some countries in particular have some pretty horrible anti-consumer laws, and new laws are being made each day.



#12 Ravyne   GDNet+   -  Reputation: 8160

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Posted 26 November 2013 - 08:12 PM

I'd wager on both companies working on emulators -- perhaps not with full support for the entire back-catalog, but the popular titles plus whatever is lucky enough to come along for the ride, as the 360 did with the original XBox.

 

On one hand, emulating contemporary consoles on a PC is difficult because of architecture differences, and most especially because of the lack of suitably low-level interfaces to map the console interfaces to. I suspect that an API like Mantle would ease some of that pain on the PC, and that console-bound emulators get to sidestep at least that issue. Still no cake-walk to close the gap, but either setup reduces the distance between hither and yon pretty significantly I'd imagine.

 

Interestingly, but perhaps coincidentally, if you do the math on the 4 extra compute-only GPU clusters in the PS4, it works out to be exactly the same theoretical throughput as all 8 SPEs in the Cell processor. I think with relatively similar programming models, it probably wouldn't be beyond the realm of feasibility to write a dynamic recompiler to translate those SPE programs to vectorized GPU code. With that processing burden off the PS4 CPUs, there would seem to be plenty of horsepower left to emulate the PS3s single, in-order, dual-threaded PPC CPU.

 

If Sony can offload the SPE code in this way, they've probably got an easier task of emulating their previous console on the new one than Microsoft does (because Microsoft has 3x the PPC CPUs to emulate on an equal number of x86 cores as PS4, each with an extended altivec unit to make up for.)



#13 Promit   Moderators   -  Reputation: 7622

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Posted 26 November 2013 - 11:51 PM


I'd wager on both companies working on emulators -- perhaps not with full support for the entire back-catalog, but the popular titles plus whatever is lucky enough to come along for the ride, as the 360 did with the original XBox.
Well the rumor on the Sony side was they'd integrate OnLive into the console and use that to deliver PS3 compatibility. That's the rumor I heard anyway.

#14 Alessio1989   Members   -  Reputation: 2132

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Posted 27 November 2013 - 03:36 AM

Rumour has it that MS themselves are working on a 360 emulator, to sell the back-catalogue of 360 games on Windows 8 (as a reinvention of the soon to be discontinued "Games for Windows Live" brand) and enable backwards compatibility on the Xbone.

 

A power-PC emulator for x86 systems? I'm still waiting a decent ARM emulator.. I know that MS could do some "binary magic" since it is MS stuff on MS stuff.... but rumours like those are usually just a joke... GFWL is just dead as system, sure they are gonna replace it with some-thing else (hopefully with a less-annoying DRM)...

 

 

 


I'd wager on both companies working on emulators -- perhaps not with full support for the entire back-catalog, but the popular titles plus whatever is lucky enough to come along for the ride, as the 360 did with the original XBox.
Well the rumor on the Sony side was they'd integrate OnLive into the console and use that to deliver PS3 compatibility. That's the rumor I heard anyway.

 

 

this could happen: AMD is working on virtualization and cloud/stream gaming (this last called "RapidFire"). Both Sony and especially Microsoft could be use those systems:

 

http://www.amd.com/us/products/workstation/graphics/software/Pages/remote-graphics-vdi.aspx

http://developer.amd.com/apu/home/sessions/

https://vts.inxpo.com/scripts/Server.nxp?LASCmd=AI:4;F:QS!10100&ShowKey=16356


Edited by Alessio1989, 27 November 2013 - 03:48 AM.

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#15 Vortez   Crossbones+   -  Reputation: 2704

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Posted 27 November 2013 - 05:32 AM

It took almost 10 years for the ps2 emulator to reach version 1.0 and be usable and run smooth with recent computers (mine get 50-60 fps, sometime it kinda slowdown a bit), so, i guess that one will take a while (ps3 and xbox 360 aren't even able to play commercial games yet, except maybe 1 or 2)...


Edited by Vortez, 27 November 2013 - 05:32 AM.


#16 swiftcoder   Senior Moderators   -  Reputation: 10367

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Posted 27 November 2013 - 06:13 AM


It took almost 10 years for the ps2 emulator to reach version 1.0 and be usable and run smooth

There is a world of difference between hobbyists building an emulator via reverse engineering, versus Microsoft/Sony's platform engineers building a thin emulator over their own hardware/OS.

 


A power-PC emulator for x86 systems?

As I mentioned previously, Apple had this running 6 years ago (complete with Altivec support) - a seasoned platform engineering team can certainly pull this off.

 

The GPU architecture is probably more of a hassle, but provided they have some vendor support from AMD, I doubt it to be insurmountable.


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#17 TheComet   Crossbones+   -  Reputation: 1644

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Posted 27 November 2013 - 11:53 AM

All emulators I've used stem from the following website:

http://emulator-zone.com/

 

They've all worked until now, albeit the newer ones a little slowly.


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#18 Servant of the Lord   Crossbones+   -  Reputation: 21030

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Posted 27 November 2013 - 12:26 PM

you'd have to use copied game ISOs (prohibited),

 
Making the ISOs is not illegal. Distributing them is, however.

It is in the United States. Circumventing the DRM on the discs to make the ISO is in violation to the DMCA. Heck, making digital copies of DVDs is illegal in the USA as well.

Yea, our laws suck.
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#19 Hodgman   Moderators   -  Reputation: 31851

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Posted 27 November 2013 - 04:50 PM

I was going to ask if, instead of executing PPC code in a VM, whether you could translate it to x86 code -- after all .NET basically does this for MSIL/CIL->x86...
But clicking on swift's link above, that's exactly what Apple's emulator did. It's also what Windows and Linux for Itanium do if you want to run x86 code (JIT x86->IA64 translation).

If you were actually creating ports ahead of time (e.g. Games to be downloaded from the windows store), then instead of using JIT translation, you could decompile the code AOT, translate it, aggressively optimize it, then recompile it for the new platform.

#20 Dragonsoulj   Crossbones+   -  Reputation: 2126

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Posted 27 November 2013 - 08:17 PM

 

 

you'd have to use copied game ISOs (prohibited),

 
Making the ISOs is not illegal. Distributing them is, however.

 

It is in the United States. Circumventing the DRM on the discs to make the ISO is in violation to the DMCA. Heck, making digital copies of DVDs is illegal in the USA as well.

Yea, our laws suck.

 

 

Including archival copies?






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