- interface completely redone
- workers allocation system (each factory/mine/farm sets up wages and population change jobs over time; there is no migration between provinces yet)
Production of resources is half broken in this version, ignore.
Not sure, most likely some economic goal (reach something/build something/make people happy/etc). Also, there will be most likely a campaign system, like there are 20 scenarios that you unlock linearly (each time you start in a new island with different setup and different objectives).
What's gonna be the goal of the game ?