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SFML 2.0 Bitmap font with different colors?


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#1 Nausea   Members   -  Reputation: 257

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Posted 28 November 2013 - 08:19 PM

Hey!

 

So, I've worked on creating a little application with bitmap fonts. I can add color on top of the text without any issue.

However, I would like to know how I would go about being able to change the color for different parts of the text.

 

For example:

"Testing ^4this ^2thing", where ^4 would tell the application that the font after it should be red, and the ^2 being say yellow.

 

I thought about it and it feels like I would need to split the string up at those points and then create a new sprite for the following text. Does this sound like a good idea? Because I felt like this would be very bad if the original string was very large.

 

Any advice would be great.

Thanks

 

 

edit:

So I tried going about it in another way and I'm getting a strange behavior. I'm checking if the current letter is a '^' and if so, is the next letter a '1'. 

If it is, set the color to blue. It does this but somehow the letter before '^' also gets the blue color, I'm at a loss here. Can't figure out why.

else if(Text[show] == '^')
{			
	if(Text[show+1] == '1')
	{
	   sf::Color BlueColor(0,0,255);
	   FontSprite.setColor(BlueColor);
	   show = (show + 1);					
	}
}

Edited by Nausea, 29 November 2013 - 12:37 AM.


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