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Multiple physics engines?


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#1 Nathan2222   Members   -  Reputation: -403

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Posted 02 December 2013 - 06:26 PM

Wrong Thread Name:blink: . So let me ask something different.
 
Is it possible to use bullet physics + Physx + ODE + Havok Physics + Beam Ng on the same game engine.
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#2 3Ddreamer   Crossbones+   -  Reputation: 2902

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Posted 02 December 2013 - 06:52 PM

[Edited:]

 

Original post is completely different after poster changed it, so my answer was left dangling by that.  I understand now the approximate age or maturity level of the O.P. author of this thread.


Edited by 3Ddreamer, 02 December 2013 - 07:03 PM.

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#3 Hodgman   Moderators   -  Reputation: 26958

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Posted 02 December 2013 - 06:57 PM

Is it possible to use bullet physics + Physx + ODE + Havok Physics + Beam Ng on the same game engine.

Yes... but why?
Likewise it's possible to ride two motorbikes at the same time... but it's not very useful!

#4 condemn   Members   -  Reputation: 157

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Posted 03 December 2013 - 07:04 AM

iirc they used 2 different physics solutions for The Force Unleashed & The Force Unleashed 2, not quite sure why as i've never seen an explanation, but it does seem like it's possible. My guess (which is probably totally wrong) is that they had one to do the normal physics and then the other one to handle all the force powers, like being able to throw people really far or being able to crush tie fighters etc.



#5 OandO   Members   -  Reputation: 659

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Posted 03 December 2013 - 03:45 PM

They used Havok alongside Digital Molecular Matter (I think, I didn't pay all that much attention to TFU) but each serves a different purpose. Havok is a general rigid-body physics engine, DMM is used for soft-body simulation and breaking.



#6 Hodgman   Moderators   -  Reputation: 26958

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Posted 03 December 2013 - 03:53 PM

They also used "euphoria", which games media often refers to as a physics engine that magically makes everything in the whole game turn to gold, or something like that...

 

Euphoria is basically an AI system for rag-dolls - so when people are being flung about, their normal animation system shuts off, and Euphoria takes control of their limbs instead, so they act a bit more human instead of like a lifeless rag-doll, and so that pre-canned "being flung about" animations don't have to be used.



#7 Nathan2222   Members   -  Reputation: -403

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Posted 03 December 2013 - 04:23 PM

 

Original post is completely different after poster changed it, so my answer was left dangling by that.  I understand now the approximate age or maturity level of the O.P. author of this thread

 

What's that supposed to meanblink.png

 

 

 

Yes... but why?
Likewise it's possible to ride two motorbikes at the same time... but it's not very useful!

 

biggrin.png  Using them individually will have some possibilities for me but i get the source code. Combinationohmy.png


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The problems of the world cannot be solved by skeptics or cynics whose horizons are limited by the obvious realities. - John F. Kennedy

#8 Godmil   Members   -  Reputation: 738

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Posted 03 December 2013 - 04:29 PM

Do you really feel confident that you can improve Havok or PhysX? 



#9 Nathan2222   Members   -  Reputation: -403

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Posted 03 December 2013 - 04:49 PM

Do you really feel confident that you can improve Havok or PhysX? 

 

Nopedry.png . But i can try


UNREAL ENGINE 4:
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Logic will get you from A-Z, imagination gets you everywhere - Albert Einstein
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The problems of the world cannot be solved by skeptics or cynics whose horizons are limited by the obvious realities. - John F. Kennedy

#10 Godmil   Members   -  Reputation: 738

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Posted 03 December 2013 - 05:04 PM

You seem to be giving yourself an aweful lot of work. Is there anything you actually need that can't be met by any of the physics engines you named?



#11 Nathan2222   Members   -  Reputation: -403

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Posted 03 December 2013 - 05:27 PM

You seem to be giving yourself an aweful lot of work. Is there anything you actually need that can't be met by any of the physics engines you named?

 

I started this thread out of a mistaken name so as for the physics engines, i will have to really test them out. 

 

None of them is perfect, i read a detailed comparison of them including newton and they all had their ups and downs.


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I can do ALL things through Christ - Jesus Christ
--
Logic will get you from A-Z, imagination gets you everywhere - Albert Einstein
--
The problems of the world cannot be solved by skeptics or cynics whose horizons are limited by the obvious realities. - John F. Kennedy

#12 OandO   Members   -  Reputation: 659

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Posted 03 December 2013 - 05:47 PM

When you crack absolutely perfect mechanics simulation with passable performance, do be sure to let the rest of us know how. wink.png






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