Yes I know that Ogre is just a graphics engine. But it have "Addons" for OpenAL, ODE, CEGUI and etc.
What do you recommend then, apart from C4?
Setting up those libraries to work with Ogre3D isn't as simple as downloading and installing an add-on for some software. I recommend you go for a game engine that satisfies most of your needs in order to create the game you want to create. Why would you put together bits and pieces to create something that you already know you want, a game engine.
Thats the most sane suggestion I got But still there is an issue, read the last paragraph of this post.
Panda looks nice, and to be honest I have nothing against python.
Thanks for clarifying this information!
Fair point, I take my words back. I'm not the man to judge about Ogre architecture, however I still dislike it, maybe because I havent really went that far with it, maybe because its tutorials are bad for me.
By the way, you have a point it "engine is part of a game", sounds like a wise suggestion.
I know what programming is, and I know what scripting is (I am a programmer with more than 10 years experience in both compiling and interpreted languages).
Thanks, Ill take a look into it.
Isnt UDK a sort of Unity?
The problem with programming, is that no body really cares how the code looks. It could be the best architecture code you will ever see, but if the graphics is not astonishing, if there is no sound effect, no story, well it will be hard to success in the field of game development. I'm a one man team, I can't handle everything alone, imagine me writing something similar to Ogre3D, then adding physics to it, sound, UI, AI, scripting. It will take me years just to do this, and thats even before I wrote a single line of my game.
So what I'm trying to accomplish is to be satisfied in the field I like and to reach my goal. This requires from me to do some compromises.
And the problem is that I cannot find the golden center between enough challenging programming and ability to complete a game (even for the level of pre-release to show to other people who might be interested in funding the game and or joining as part of the team).
Edited by skwee, 04 December 2013 - 02:40 AM.