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Sewer scene, work in progress (with screenshots)


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#1 cozzie   Members   -  Reputation: 1078

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Posted 06 December 2013 - 04:33 PM

Hi all,

 

Just wanted to show an update on a 3d scene I'm working one using my own 3d engine, using 'just' D3D9 and a lot of hours of coding smile.png

Modelling is getting more and more fun if it's working out, for a starter that is... (everything but the weapon created in 3ds max).

 

Hope you like.

 

Next steps are;

- finish the level

- add fog to my shader(s)

- basic collisions

- music & audio effects

- first steps on 'shooting rays'/ collisions on impact

 

Suggestions always welcome.

 

sewerscene1.jpg

 

 

sewerscene2.jpg

 

sewerscene3.jpg

 

sewerscene4.jpg

 

sewerscene5.jpg

 

sewerscene6.jpg


Edited by cozzie, 06 December 2013 - 04:34 PM.


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#2 Servant of the Lord   Crossbones+   -  Reputation: 14956

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Posted 06 December 2013 - 05:01 PM

Very nice! Is this for a full game you're working on?

 

I can't believe ORSA signed-off on that man-hole and ladder in the first screenshot. laugh.png


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#3 cozzie   Members   -  Reputation: 1078

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Posted 06 December 2013 - 05:07 PM

Thanks, probably not :)
It's not for a aimed full/ plotted game, it's a constantly growing testscene for the engine I'm making. My goal is to have a finished level/ scene including "everything", so basically playable. No plans yet for after that. Probably always nice things to add (normal mapping, volumetric lighting, deferred rendering, particles, shadows and lots more). Progress has its ups and downs when you have a busy day job in between :)

#4 Migi0027   Crossbones+   -  Reputation: 1233

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Posted 06 December 2013 - 05:46 PM

Nice, I really like it, it's beginning to get this real feel of, a game! (Which is a good thing by the way biggrin.png )

 

Really cool! Keep it up! smile.png

 

-MIGI0027






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