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Wind Fortress, a web browser RPG soon on Kickstarter

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16 replies to this topic

#1   Members   -  Reputation: 281


Posted 07 December 2013 - 02:09 PM

Hi everybody,
Wind Fortress is a web browser RPG with a strong scenario, a deep universe and the chance to create your own adventure for others to play.
The Wind Fortress is a giant flying island that floats slowly, high in the sky, over a planet filled mostly with oceans and few rare islands. In this world full of magic, science and wilderness, you will discover the friendship and animosity between different people that live on the island. Full of strange encounters and funny dialogues, Wind Fortress' adventure differs from other role-playing games in its peaceful ambiance, which emphasizes exploration, discussion and thought. 
Here a list of some of the key features:

  • A large choice of actions: your character will evolve by accomplishing quests, but not necessarily by fighting.
  • Nonlinear quests: there are often several ways to solve a problem, and quests can end in different ways. Some of your choices will have an impact on the rest of the adventure.
  • Editors: thanks to several editors, you will be able to create your own adventure - including maps, quests and dialogs - and share them with other players.
  • Pvp: the arena will allow you to fight against and along with other players (up to 6 vs 6)
  • Free evolution: your character skills will evolve depending on the actions you take during the adventure. There is no class system and you are therefore not restricted in your evolution.
  • Guilds: you can join one of the four elemental guilds (Earth, Wind, Water and Fire) or refuse to use magic and join the outcasts.
  • Pets: you can adopt a pet that will follow you during the game.
  • Alchemy lab: you can mix ingredients to create potions and special mixtures.


For now, the world includes:

  • eleven areas to explore
  • twenty-eight non-playable characters to meet
  • sixty foes to fight
  • one primary adventure and many secondary quests, for a total of thirty-seven quests split up into almost three hundred steps.


You can find a full description of the game on the Kickstarter project preview page.


Edited by DrSchizo, 26 December 2013 - 08:04 PM.

#2   Members   -  Reputation: 281


Posted 17 December 2013 - 08:54 PM

The final editor will allow player to chose every elements (shape, color and position).
What do you think about it?

Edited by DrSchizo, 10 January 2014 - 02:34 PM.

#3   Members   -  Reputation: 624


Posted 18 December 2013 - 02:33 AM

looks pretty good. The art is a bit weird for my tastes though.

#4   Members   -  Reputation: 281


Posted 18 December 2013 - 09:01 PM

Thanks! Since the avatars are randomly generated, a lot of combination are weird. The result is much better when chosen by a human being, that *usually* choses parts that fit together.

Edited by DrSchizo, 10 January 2014 - 02:32 PM.

#5   Members   -  Reputation: 281


Posted 26 December 2013 - 07:55 PM

Here is a demo version of the complete avatar editor: http://www.windfortress.com/demo2.php?p=avatar_editor




EDIT: I've upgraded the export feature of the avatar editor. You can save the avatar in PNG on my server and display it on screen. You can then save it on your computer if you wan't to. Don't hesitate to copy the link of the image and to post it on this page. I'm pretty curious to see your creations!


Moreover, I've edited as well the description of the game on the first post.

Edited by DrSchizo, 10 January 2014 - 03:15 PM.

#6   Members   -  Reputation: 281


Posted 04 January 2014 - 09:07 AM

Here is a focus on one important character, Merhes:


Merhes grew up a member of the high aristocracy and dedicated his life to studying human societies. As he explored the world to meet people of many ethnic groups, his motivation was purely scientific. This years of exploration sharpened his sense of observation and his understanding of human behavior. He is now the leader of the Guild of Earth and lives in the “Apatameria’s Exile” the famous flying boat where all the knowledge of the Guild is stored.



Edited by DrSchizo, 04 January 2014 - 09:08 AM.

#7   Members   -  Reputation: 281


Posted 06 January 2014 - 12:22 PM

A focus on another non playable character, Graymund:


Graymund is one of the Amazon women of the forest. Her mother died while giving birth to her, and many blamed the cursed newborn baby. She grew up lonely. From an early age, Graymund was feared as much as she was respected for her great magical gift.  Adopted by the village shaman, she became her only apprentice. Her adoptive mother gave her an extremely strict education that drove her away. The day she turned eighteen, she packed and left her tribe without any second thoughts. Once arrived in Askan, she joined the Guild of Fire, which she now controls. She is considered as one of the most powerful battle mages of the fortress.



#8   Members   -  Reputation: 124


Posted 09 January 2014 - 09:08 PM

I find the idea really good and I like how you present it on Kickstarter. I think I played a similar game with the castle floating in the sky as well and really enjoyed it. The art and game design is interesting, the only thing I found a little mismatched is the poster - although I love it, it doesn't really match the game content (e.x. the colours are totally different in the game itself). Hence, I feel like the poster could reveal more of the character of the game to attract the players.

Great project! Congratulations for getting this far and will keep my fingers crossed once you launch it on Kickstarter.

#9   Members   -  Reputation: 281


Posted 10 January 2014 - 03:06 PM

Thanks a lot. I'm currently working on a website with more details on the game, so every element on the Kickstarter presentation will be detailled. So, straight to the point on the Kickstarter page and further informations on the website.


The poster was influenced by 80s game poster, that were used to be drawn in a different, more realistic style. That was maybe a mistake we made. The previous poster below was more related to the rest of the game. But I frankly prefer the new one. Maybe we could only change the colours to make it more similar to the game itself...



BTW, I upgraded the export feature of the avatar editor. You can save the avatar in PNG on my server and display it on screen. You can then save it on your computer if you wan't to. Don't hesitate to copy the link of the image and to post it on this page. I'm pretty curious to see your creations!

Edited by DrSchizo, 10 January 2014 - 03:13 PM.

#10   Members   -  Reputation: 281


Posted 13 January 2014 - 07:50 AM

Two new non-playable characters:


Arpis, the Academy Dean


Arpis joined the Guild of Air when he was only a child and quickly developed advanced skills. Very curious, he has participated in many important studies, building a solid reputation over the years. Despite his youthfull appearance, he is currently Dean of the Academy and therefore the most powerful man in Askan.




Ilvis, the Troubadour


Ilvis traveled the world as a troubadour for years. He went from village to village, from tavern to tavern, carrying with him only a small backpack and a guitar. His joy of life is matched only by his love for Leim liquor, an alcoholic beverage made from honey. One night at the Askan tavern, Ilvis had his instrument stolen, or maybe lost – he was too drunk to remember! Ilvis the troubadour became Ilvis the homeless, living on the harbor docks, listening to the boat captains’ stories and trading his songs for a beer.



Edited by DrSchizo, 13 January 2014 - 07:50 AM.

#11   Members   -  Reputation: 281


Posted 13 January 2014 - 05:38 PM

Polkin, the outcast warrior


Polkin was a magician, wildly known for her power and her bad temper. Objecting to the behavior of her Guild, she decided to stop using magic and became an outcast. She likes to go to the city market and lecture people against the deception perpetuated by the wizards, especially Arpis. She excels in heavy weapons mastery and it is said that she can overcome ten mages at the same time.



#12   Members   -  Reputation: 137


Posted 16 January 2014 - 08:15 AM

It's looking intriguing. Nice to see the amount of effort going into to. Good luck with the Kickstarter and keep us all updated smile.png

Edited by Enchantainment, 16 January 2014 - 08:16 AM.

#13   Members   -  Reputation: 281


Posted 19 January 2014 - 01:50 PM

Thanks a lot. It always feel good to have some encouraging comment!


Today, I won't talk about an NPC but about two of the fifty animals you can fight, capture or adopt.


The wee chookie


Small and annoying, it is the most common species on the island. There can be as many as five specimens per square foot. This animal mimics all the sounds it hears. Sometimes, an overwrought person will trample it in fury.




The scrape rat


Cowardly but aggressive when it perceives an immediate threat, it uses only the senses of hearing and smell. To feed itself, it scratches the ground with its powerful hind legs.



#14   Members   -  Reputation: 261


Posted 19 January 2014 - 10:06 PM

Agreed, looks like a lot of work is going into this. Enjoying the character art. The art only makes me want to get to know the characters.

#15   Members   -  Reputation: 281


Posted 22 January 2014 - 07:22 PM

Here some new animals:


The shady teeth


Small and slimy, it attracts smaller animals by giving them shelter from the sun. Once under its head, its prey has no chance to escape from its swift jaws. Some specimens have up to two thousand tiny sharp teeth.


The chiahaha
Surprisingly, this bird has no wings. It hovers in midair by rapidly flapping its giant ears fifty times per second. Its name comes from its strange squawk: ‘chiahaha.’ Air elementalists observe its movement to predict wind, making the chiahaha their animal totem.



#16   Members   -  Reputation: 281


Posted 26 January 2014 - 10:37 AM

Another focus on an NPC:


Munch, the Alchemist


Munch has always lived in Askan and does not appreciate foreigners, whose manners and language he does not understand. He takes interest only in medicine and alchemy and disrespects all other kinds of magic. His alchemy knowledge is extremely advanced and he is willing to push boundaries in his research? Some say he tests his potions on animals, and sometimes even on human beings!



#17   Members   -  Reputation: 281


Posted 28 January 2014 - 11:44 AM

You can find a lot more information about the game on our new website and on social medias:

I put a lot of work on it, I hope you'll like it!

I'm actually asking myself if I should have a facebook and twitter page for the game (Wind Fortress) or for the studio (Nine Square Zone). I currently chose the last solution, since I'm already working on other games and I would like my next games to benefit from my actual campaign (if there is any benefit!). Do you think it is a wise decision or should I create a page for Wind Fortress only?

Edited by DrSchizo, 28 January 2014 - 11:45 AM.