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Futuristic War

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3 replies to this topic

#1 skmskm   Members   -  Reputation: 374


Posted 08 December 2013 - 06:00 AM

I am making new rts for linux/mac/pc, it is an rts happening in 2400 year.
Game will have main base, inside it player will produce basic gatherers and buildings and Building will be unpacked on selected location (around base). Material types: Energy, Metal, Crystal, Gaz.
Here is video:

Attached Thumbnails

  • test 2013-12-08 12-29-41-51.jpg
  • test 2013-12-08 12-30-13-99.jpg
  • test 2013-12-08 12-31-02-92.jpg
  • test 2013-12-08 12-31-39-51.jpg
  • test 2013-12-08 12-32-14-97.jpg
  • test 2013-12-08 12-32-28-61.jpg


#2 ferrous   Members   -  Reputation: 2073


Posted 12 December 2013 - 06:13 PM

Nice, your engine looks pretty good.  I like the waving grass.  Some waves would really help the water feel like water.  I also like the dedicated camera for the selected units, thats a nice feature.


Now, for the downside, is that currently, it looks really basic, and doesn't seem to have any hooks to differentiate it from other RTS games.  

#3 skmskm   Members   -  Reputation: 374


Posted 14 December 2013 - 04:27 PM

i know is basic but it takes time to add stuff to game, layer there will be much more stuff.



I made new video with first fight in game:




Here is link to GameJolt page you can try game in web version:


And indieDB page:


Edited by skmskm, 14 December 2013 - 04:29 PM.

#4 skmskm   Members   -  Reputation: 374


Posted 01 January 2014 - 09:28 AM

I recorded new game play Video With many new features and bug fixes. Units are now moving more smooth and from now on building buildings is possible also, added airport, vehicle depot, sea port and much more.

Edited by skmskm, 01 January 2014 - 09:29 AM.