Hello, I want to discuss whether or not it is worthit to write an exporter for a custom file format for a video game. I have tried writing my own Exporter for blender, and have had success with creating a mesh without animation support, however, as soon as I got into adding animation support, that really threw a wrench into things. I previously tried to write a file converter that converted collada files to my own custom format, however that resulted in duplicate UV coordinates, which I didn't want.
I'm thinking of giving up on writing an export script for Blender, since it doesn't have enough documentation or tutorials to do so. Looking at the other export scripts that come with blender doesn't seem to help much, and I feel that writing a converter would be more worthit. I might try writing a converter for .x format, but I want to know if anyone else has ever gone through this, and what your thoughts on the matter are.