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Snake Gone Wild


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#1 JKKDev   Members   -  Reputation: 158

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Posted 09 December 2013 - 01:06 PM

Hey guys :)

 

I've been working on a copy of a well known game from the older nokia phones, the Snake.  As I've been using this forum as the reference I'd like to give back by showing what was done and offering help to anyone with any questions.

 

From you, who will try it all I'd like is a review (if you've got the time) :) The game is still being developed with minor and major updates depending on the amount of work I've got at uni.

 

This is where you can find the game:  http://gamejolt.com/games/arcade/snakegonewild/19741/

 

Thank you for reports of bugs, constructive criticism and map (yea you can make your own maps).

 

Have a nice day,

JKKDev.



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#2 JayDaniels   Members   -  Reputation: 268

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Posted 11 December 2013 - 06:00 PM

It's a lot of fun, quite impressed that you made it through java (I'm only learning java, not much farther than arrays right now). My only constructive criticism is that the default map seems to be a bit big, if it were a bit smaller it would take less time to go from one end of the map to the other to pick up the cube. All in all, amazing work :)



#3 Krohm   Crossbones+   -  Reputation: 3261

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Posted 12 December 2013 - 02:01 AM

Well done, but I'd just make everything bigger (say 40x40 map each tile being twice as big), seconding Jay.



#4 JKKDev   Members   -  Reputation: 158

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Posted 12 December 2013 - 05:39 PM

Well done, but I'd just make everything bigger (say 40x40 map each tile being twice as big), seconding Jay.

 

 

It's a lot of fun, quite impressed that you made it through java (I'm only learning java, not much farther than arrays right now). My only constructive criticism is that the default map seems to be a bit big, if it were a bit smaller it would take less time to go from one end of the map to the other to pick up the cube. All in all, amazing work smile.png

 

Thanks for the feedback :) if you are going to make maps that you think are nice to play then don't be affraid to share them ;)



#5 JKKDev   Members   -  Reputation: 158

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Posted 13 December 2013 - 11:17 AM

I have an update for you smile.png

 

In this update I've included a brand new background which is loaded in in the same way all the menus are so you can edit the image as much as you want as long as it is 80x80. I've also started to work on the Map Editor which is still in early alpha and you can't export anything but there are things planned smile.png What you can do is 80x80 black  and white pixel art smile.png. I have also adjusted the speed at which snake moves as a response to feedback I got, but don't take this as a permanent solution because I've got an update planned which in which I'll rewrite Map Loader so you will be able to set Map Size (and tiles will get resized appropriatelly or viceverse), snake speed and some other fun stuff smile.png

 

http://gamejolt.com/games/arcade/snakegonewild/19741/

 

Have fun playing,

JKKDev.


Edited by JKKDev, 13 December 2013 - 11:18 AM.


#6 JayDaniels   Members   -  Reputation: 268

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Posted 13 December 2013 - 02:41 PM

The background is very cool, at first I thought it was a goose for some reason biggrin.png The map editor is coming along quite nicely, suggested feature: ability to change the pixel colour so I can make snake-game art happy.png I hadn't even thought of increasing the speed of the snake, way to think "outside the box" hahaha (sorry, I saw the opportunity and I had to take it). Looking forward to seeing future updates :)

2hs3.jpg



#7 JKKDev   Members   -  Reputation: 158

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Posted 13 December 2013 - 05:26 PM

Thanks for your interest in the game development :) what I can see as far as the map editor goes is that I'll have to make a UI which will allow the user to manipulate the map the way they want to. This also means it will be a bit more complicated than I was expecting it to be but it will be worth it in the long run. What I am planning and is close to done is a mouse wheel invoked menu from which you choose the object you want to place. I will also make a seperate window to be used as a drawing board for pixel art :)
I think this is enough info for one post but if you have any more questions feel free to ask.
Also if you want to make pixel art for backgound feel free to do so and post it here. I'm also planning on having an animated pixel art as the backgound somewhere in the future so if you've got any awsome ideas share them :)

Thank you for reading and have a nice day/night,
JKKDev.

#8 the mole   Members   -  Reputation: 119

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Posted 29 December 2013 - 06:39 AM

You are using Java, right?

 

Why is there only a run.bat *grml*.

 

I strongly suggest to use capabilities of java to create an "executable jar". 

To do so, you have to include a so called "MANIFEST.MF" File to your jar.

Here is an example: http://www.mkyong.com/java/how-to-make-an-executable-jar-file/

 

Kind regards

- the mole



#9 JKKDev   Members   -  Reputation: 158

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Posted 29 December 2013 - 10:02 AM

The .jar file is infact a runnable .jar file but while it is possible to run the game by just double-clicking the .jar file I suggest using the run.bat as this way you can report bugs easily by copying the stack trace. Hope this is what you were talking about. If not please reword your question/statement.

 

Thank you and have a nice day :)

JKKDev



#10 the mole   Members   -  Reputation: 119

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Posted 30 December 2013 - 12:21 PM

Hey sorry, JKKDev, my mistake.

 

I got it to work and it looks good :)

But something is not working smoothly, because I have "lags" during gameplay.

Is this a already known problem?

 

I am running Ubuntu Linux 13.10.



#11 JKKDev   Members   -  Reputation: 158

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Posted 30 December 2013 - 12:33 PM

Can you be more specific? I haven't tested it on linux but it might not be the problem. If you can give me more details I might reproduce the lag or try and find a solution.






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