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Creating a game with Open source/Middleware engines?


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#1 ram090   Members   -  Reputation: 129

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Posted 10 December 2013 - 04:55 AM

First, with all the Open source, or cheap engines for sound, AI, Physics, Input, UI, asset import, maths, and then maybe the OGRE engine for graphics, is it feasible to make a full commercial game using a combination of these engines?

 

Second, is there a comprehensive list of these engines/libraries, such as Miles sound, fmod, Physx, OGRE, OpenAI, Assimp, Bullet etc..



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#2 gezegond   Members   -  Reputation: 360

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Posted 10 December 2013 - 05:30 AM

Anything is possible because you can just edit the open source libraries to suit whatever needs you have. However, if by "commercial" you mean AAA, it might not be feasible and it would probably be a good idea to license some commercial engine. On the other hand, many successful "commercial" indie games (such as Angry Birds and Minecraft) were developed using only these sort of libraries.



#3 achild   Crossbones+   -  Reputation: 1588

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Posted 10 December 2013 - 08:47 AM

It's not only feasible, but highly recommended you use pre-existing solutions (until you find for certain they won't work). These ought to help:

 

http://content.gpwiki.org/index.php/Libraries

http://content.gpwiki.org/index.php/Game_Engines

http://content.gpwiki.org/index.php/Game_Content_Resources (pre-made fonts, icons, sound fx, etc)






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