Hey folks I have a question about projectionstuff in HLSL.
When I want to project a texture with a custom view and projectionmatrix, I get the problem that the texture also writes to the backfaces of my object viewn from the the custom view.
For example in that Example here: http://www.rastertek.com/dx11tut43.html
I project the texture by looking for frustum intersection and calculating the texcoords for that but lets say I want to project a image like a beamer does but then I get the image also drawn at the backfaces of my object although there would be an unlit area...
Is there a way to solve that ?