Is it free? Do they charge royalites like UDK? or is like Unity? Is it good for 2D Games?
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Posted 10 December 2013 - 06:36 PM
It's free for free games.
For commercial games it's like CryEngine/Unreal, where you talk to them in private and negotiate a price and/or royalties.
It was originally designed for the creation of Half-Life 2 (and Team Fortress 2, and Counter-Strike....), so it's probably most optimally suited to 3D shooters, not 2D games.
Edited by Hodgman, 10 December 2013 - 06:36 PM.
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Posted 10 December 2013 - 06:43 PM
Im sure its not free.
Not sure of prices or royalties, They have sold it, I believe Titan, coming out next year is using it, Dark Messiah from a while back used it.
Like unity in what way? you can use the mod tools (Counter-strike, Half-life, etc) to get an idea of how things are built with it, I dont believe they have an open buying program for it, with a website and prices.
The tags applied to this post suggest hand held devices, I doubt it has any support for things like that right now. Its largely a 3D engine used internally at Valve.
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Posted 10 December 2013 - 07:41 PM
I doubt Source Engine would be good for 2D games. Many 2D games don't really use any 'engine', but usually code their own game-specific engine.
Usually they use libraries and glue them together with their own logic because 2D games vary alot more than 3D games do.
There are however some 2D engines - Game Maker Studio is one, RPG Maker VX Ace is another, Construct 2 a third. These are more 'game editors' than 'game engines', but you can hook into them with scripting languages and manipulate things at a deeper level.
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Posted 17 December 2013 - 11:19 AM
There's plenty of 2D engines out there such as libgdx, Orx, corona, and Gideros.
No! I don't care how many bells and whistles your engine has, if the documentation sucks it doesn't matter. UDK, Torque3D, and Source have virtually the same problem -- Poor to Abysmal documentation.
I invite anyone to tell me why they feel the documentation of any of the aforementioned engines is adequate. Class listing doesn't equal adequacy.
Edited by Code_Grammer, 17 December 2013 - 11:19 AM.