Cosmoplan, the puzzle/action game that I made original orchestral music and SFX is published on iOs and Android after a development process that took almost a year. You can get Cosmoplan from here:
You can watch the gameplay trailer here on YouTube.
You can listen to the Cosmoplan Title Theme and In Game Music here on SoundCloud.
Cosmoplan is a game about the obscurity of space and the human instinct of discovery. In the game, we control a space shuttle made of sub-modules and try to reach a target planet without crushing into any obstacles. In order to achieve this, we need to estimate our path in advance and arrange the angles between the modules . After the launch, we can only change direction by ejecting the modules that we’ve set different angles with right timing. During our voyage, we try to collect three stars spread around the space. The deeper we travel in the space we face asteroids, planets that we can make use of their orbits, worm holes that we can get through and plasma giants driving electricity through the space.
I wrote some more on the background story and put some screenshots here on my blog post.
Edited by guneyozsan, 15 December 2013 - 08:18 PM.