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How to make paper graphics in Unity3D?


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#1 Spikes1471   Members   -  Reputation: 121

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Posted 11 December 2013 - 05:52 PM

Like i mean like the paper you use. I want to make a game based on a player that on a paper. Like he on line paper and he can run around.

 

How do you that on Unity?



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#2 Godmil   Members   -  Reputation: 738

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Posted 11 December 2013 - 06:15 PM

You could probably get most of the way with some good high res photos of paper for textures.



#3 wicked357   Members   -  Reputation: 1141

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Posted 11 December 2013 - 06:21 PM

I made my Paperoids game that way... I hand drew all the graphics and painted the paper in Paint.Net. http://www.johnschmuff.com/projects-2/paperroids/ is the link to it.

 

The paper background isn't high-res but you can use it if you want. They are in archived files you can unzip with winRar.



#4 Servant of the Lord   Crossbones+   -  Reputation: 16741

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Posted 11 December 2013 - 06:22 PM

Your games' art style is governed by the art you load into your game more than anything; though videocard shaders and shadows/lighting play a major role too, you still ought to start with the artwork itself.


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#5 Karsten_   Members   -  Reputation: 1373

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Posted 12 December 2013 - 11:52 AM

How do you that on Unity?

You barely need Unity but the GUI.DrawTexture or Graphics.DrawTexture functions should allow you to do most things.

 

For one of our games, we drew everything on paper (including fonts) and scanned it in. This page demonstrates the outcome (http://devio.us/~kpedersen/doe2/)


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