Lately I have been brainstorming ideas for an alchemy system. For my game, I want an alchemy system that is interesting and addicting. I want the player to experiment with different combinations to see what cool potions and poisons they can make. So far I have designed a system where each ingredient will be made up of certain components and depending on how those components are combined, they will make different types of potions or poisons. However, I feel that this is still too simple and I am not sure if I want to settle on it or not. So I was curious to see what other people think would make a fun and addicting alchemy system before I made my decision. What would make alchemy fun for you?