I have been working on implementing bullet physics into my current project. I have worked with bullet before and am quite familiar with it, however, I am not as familiar with Assimp.
I have been reading up on both libraries and how they work and what the best way would be to combine them, but after googling excessively and lots of trial and error, I am still at a loss as to where to really begin. Every time I start implementing Bullet, I run into a problem with assimp.
Any suggestions as to where to start? (I have basic collision shapes in the engine as well as bullet initiation. I also can load and render models in the engine so far. I just want help on creating a mesh collider with assimp and bullet).