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Posted 13 December 2013 - 04:09 PM
Posted 15 December 2013 - 08:21 AM
No one? ;-:
Posted 17 December 2013 - 07:50 AM
It's a longish text without a specific question and writing forum isn't the hottest area around here as for most the professional interest is in coding, so don't take it personally
The story is great and you have laid the foundations to start building visual assets for your game. But don't nail anything totally down because you could be developing this for months and look how much progress you've made with the story in just a week
When I read stories I also visualize it and think about all the assets you need for it. I think there's a lot you need to make just for the cutscenes and that can be considered a good investment in story giving more meaning to your game. Since you have artistic talent I don't think making them will be an issue at all. And maybe you can re-use the misc background props in your level design as well. I think you'll want to schedule things so that are developing the game levels along with intro so that things don't get too monotonous for you and you don't totally forget either of them. Target releasing the intro along with the first chapter of your gameplay and you're off to a good start that should provoke much more interest than just "a platformer game".
Edited by ShadowFlar3, 17 December 2013 - 07:50 AM.
Posted 17 December 2013 - 02:03 PM
I was hesitant to read this at first considering its size, but after reading the first two paragraphs I realized it was something different than what I was expecting.
I enjoyed reading this. I think there are a few grammar and orthographic errors that should be fixed, as they are very distracting, but the content itself has a cinematic impression.
Posted 18 December 2013 - 12:54 AM
I agree that this sounds like an interesting story. As Kryzon noted, there are a few grammatical errors, but those can easily be fixed.
Posted 18 December 2013 - 01:47 AM
Sorry, I wrote it all entirely on my phone^^ and kryzon, I agree it would be awesome to do such a thing. Most of the time, n9ne comes up in my head haha.
I will go ahead and fix the grammatical errors.
Side note: weve decided to use spritesheets for animations instead of flash. And gamemaker: studio as the game engine. Weve also decided booby traps will exist in the game to distort the screen, make gooberts movement keys backwards, or turn all the goo minions on the map into goo generals, for example.
I hope to have a working demo by february filled with all cinematics and enough content to keep you coming back for more ;)
@shadowflar3, I agree with you. Now as for reusing backgrounds, my idea is to use a very simplistic background for each chalter, and change the blocks instead. This gives me much more flexibility(like battleblock theater). And trust me, my job is storyline, puzzles, and graphics, there for I'm always thinging about how I want the game portrayed ^^ I think, when this is done, itll be a great mix between cinematics and interaction!
Edited by Goobert, 18 December 2013 - 01:52 AM.