I'm not trying to magically become an expert programmer, modeler, ect., nor do I believe spending money will lead me to that outcome. The reviews aren't the reason I want to buy it; I didn't even look at them (I used Google to find information).
Aye, sorry I didn't mean to imply that. I'm just very disappointed in how these things are marketed.
Internet is pretty abundant on impatient beginners that think they can just start making their dream game straight up but it does look like you got the right spirit, willing to take the time and money if necessary first to learn about game development.
I want to buy it because it includes a structured course for different subjects at an affordable price. I do believe that through studying, experience, and trial and error, I will steadily get better.
It's true, I bet there's a lot of relevant info packed tightly together. But still it doesn't really begin covering the whole scope of workflow that people use to make different kinds of games. From subtext I read it is for pretty professional 3D games that usually have a budget and team. I'm just worried this information while useful to know in general won't give you the best overview on game development even for the buck.
For example, I have decided to use Unity, which means I have to learn C#. I've already found a lot of helpful tutorials for both which I plan on watching/reading. I would still use them even if the Game Institute package offered lessons in C# (I believe it does have a couple for Unity).
That's the right attitude. As long as you check the free resources first you're of course encouraged to invest in something that isn't covered by them.
For $49.99, I like the amount of content you get.
True, but let's keep in mind this includes pretty specific workflows inside expensive professional software. But not knowing the course I can't say whether it provides you with the basic set of knowledge over creation pipeline or whether it relies and making those "wow" models and textures inside them to try to lure in some specific people in that field.
As for what I'm into? I am actually interested in everything, partially because I do find it all interesting, and partially because I have no team to rely on at the moment. Either way, learning it now will only bring me closer to fulfilling my ambitions. I am currently unemployed and don't have to worry about rent, so I have time.
You're in a pretty ideal situation
I want to push you into learning by doing something now while you still consider if you really want to buy some course. I think the course could benefit you greatly if you first grasp the overall concepts of game development and the tools and still see the course takes you to the direction you want to go.
But I also understand if you want to invest a small amount of money like that into it so you get that "kickstart" feeling and keep yourself motivated.