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This is Pon! It is (hopefully) the world's first Virtual Pet / Side-Scrolling RPG for the iOS! It features a unique battle system, housing customization, collectibles and dungeons with grind-able loot and a casual plot!
skip the essay and watch gameplay HERE:
Grassy Fields Play Through
The game is currently available for testing and in its demo phase if you have iOS generation 4 and 5 devices! you can shoot me an email at email@example.com to be a part of the test!! The game should be live on iTunes in a few weeks!
COMPLETE DUNGEONS ---> EARN GEAR ---> LEVEL UP ---> CUSTOMIZE YOUR PAD ---> UNLOCK NEW DUNGEONS
Pon begins with you conveniently receiving an egg that takes just long enough to hatch for you to complete a speedy tutorial!
You'll have just enough time to hangout in your house to really two things:
-You don't have any stuff
-You're completely broke
So now it's time to go on your first adventure! After equipping your puny shield and dull sword it's time to explore Grassy Fields, where apparently, once peaceful monsters have been attacking Pons! In order to bring peace back to the area you'll have to get your feet wet in Pon's battle system and confront a mysterious adversary!
[Pon's battle system is fairly simple but leaves a lot of room for variables.
Your attack damage is decided by how close you can land that meter in the center. If you do manage to hit the center, you get to attack again. Landing in the center a second time unleashes a devastating spin attack!
After your attack, the enemy will prepare to attack and you'll have a chance to defend by selecting one of 3 random shields, each varying in defensive capabilities!]
Once that's done, collect your new gear and gold coins and head back home!
Looking cooler already!
But your house is still a dump, so now it's time do head downtown and spiff your place up!
Just don't overdo it.
Ultimately I'd like to add lots more levels to the game and add fun features like PVP and a Lounge where you flick other people's Pons and chat and show off gear of course!
More to come.
If users need more of a challenge I want to incorporate "Hard Mode" dungeons that will have special requirements for defeating enemies such as "green zone only attacks", but the player might have to figure that out through trial and error!
I'd appreciate any feedback on thoughts on the game as well as people who'd like to test it !