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I need ROAM2.0 source code and created by Qt


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#1 sdaujiaojiao   Members   -  Reputation: 98

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Posted 17 December 2013 - 08:49 PM

My English is not good,I hope you can understand my meaning.,THX .smile.png .I just start do this,and I have the source code ,which created by MFC...



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#2 McGrane   Members   -  Reputation: 1194

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Posted 18 December 2013 - 11:30 AM

Its a bit of a stretch to just ask people to write code for you or to share their own.

Evan though i hate this suggestion.. Have you tried googling it for yourself? - This will more the likely give you more results, as you have not given any information on what languages you are using or how you are rendering it.

Have a look at some articles in http://vterrain.org/ and see what you can come up with - and then maybe come back for help and suggestions with it



#3 sdaujiaojiao   Members   -  Reputation: 98

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Posted 21 December 2013 - 06:17 AM

Its a bit of a stretch to just ask people to write code for you or to share their own.

Evan though i hate this suggestion.. Have you tried googling it for yourself? - This will more the likely give you more results, as you have not given any information on what languages you are using or how you are rendering it.

Have a look at some articles in http://vterrain.org/ and see what you can come up with - and then maybe come back for help and suggestions with it

thanks for your reply.I am sorry for my words.And I just want to learn this algorithm。Opengl 4.0+ has tessellation shader.And  So many algorithms, why do we need tessellation ?



#4 Krohm   Crossbones+   -  Reputation: 3249

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Posted 23 December 2013 - 12:55 AM

Do not do ROAM. It is dead. DEAD.

Tessellation exists for several reasons. One of this reasons is that ROAM was too much work for too little benefit.



#5 sdaujiaojiao   Members   -  Reputation: 98

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Posted 23 December 2013 - 05:54 AM

Do not do ROAM. It is dead. DEAD.

Tessellation exists for several reasons. One of this reasons is that ROAM was too much work for too little benefit.

THX ,Now I am  writing chunked LOD algorithm.My research is GIS,and I don't know which algorithm often to be used in games. 






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