Im doing a management/strategy game. Setting is modern times, west african civil war and you run a miltia/drug cartel.
Problem is what to name "time". I started out realisticly (with "days"), such as
building a radar, 5 days
travelling to naiboring village, 5 days
grow cannabis, 5 days
This doesnt work as the timescale for these things are not the same, but the gameplay calls for it. So any other solution? Simply call it "t" like, its takes 7t to complete this task? Travel time is 3t. I dont need seasons, months or day/night cycle.
How is this usually handled? Any good examples?
Edited by suliman, 19 December 2013 - 06:21 AM.