I'm changing the resolution and have multiple monitors and running full screen. There's several seconds of delay where the screen is black. I tried SDL_WINDOW_EVENT_SHOWN, but that was returning almost immediately while I was still waiting for the screen to actually display. I'm looking for an efficient way of knowing when to start actually running the application rather than putting up a delay as a hack. (I also queried all the Window Events and nothing is being called around the time when the screen returns to a drawable state).
I only have this issue with multiple monitors. If only using one monitor, everything works as expected, or if I use a window and not full screen, everything works as expected.
Edited by Nytegard, 24 December 2013 - 10:33 AM.