2 replies to this topic
Members - Reputation: 240
Posted 26 December 2013 - 06:28 PM
Currently I decide to use batching render in order to improve performance. I found texture atlas, a method to batch a lot of textures. But what about different object have different matrix? Can we do that in a batch? I think we can transform all the matrix into vertex. But I don't think it has a good performance. Any ideas?