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AngelScript on WindowsRT


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#1 NiteLordz   Members   -  Reputation: 369

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Posted 26 December 2013 - 07:31 PM

I am porting my engine to run on windows 8 and windows phone and have run into a problem.

Currently I use angel script for game scripting, however, it does not seem to run on windows 8 RT or on windows phone 8.

Does anyone have any experience with angel script and porting?

If I can not use angel script, what scripting language can I use with these systems.
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#2 Chris_F   Members   -  Reputation: 1658

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Posted 26 December 2013 - 11:56 PM

What do you mean by "it does not seam to run?" What exactly have you tried so far?

 

From their website:

 


  • Cross platform - It has been confirmed to work on Windows, Linux, MacOS X, XBox, XBox 360, PS2, PSP, PS3, Dreamcast, Nintendo DS, Windows Mobile, iPhone, BSD, and Android.
  • CPU independent - Both 32bit and 64bit platforms are supported. Both big endian and little endian CPUs are supported. Confirmed CPUs: x86, amd64, sh4, mips, ppc, ppc64, arm.
  • Compiler support - It works with MSVC++, GNUC, MinGW, DJGPP, Borland C++ Builder. Other compilers haven't been formally tested but are likely to work as well.


#3 Chris_F   Members   -  Reputation: 1658

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Posted 27 December 2013 - 12:01 AM

What do you mean by "it does not seam to run?" What exactly have you tried so far?

 

From their website:

 


  • Cross platform - It has been confirmed to work on Windows, Linux, MacOS X, XBox, XBox 360, PS2, PSP, PS3, Dreamcast, Nintendo DS, Windows Mobile, iPhone, BSD, and Android.
  • CPU independent - Both 32bit and 64bit platforms are supported. Both big endian and little endian CPUs are supported. Confirmed CPUs: x86, amd64, sh4, mips, ppc, ppc64, arm.
  • Compiler support - It works with MSVC++, GNUC, MinGW, DJGPP, Borland C++ Builder. Other compilers haven't been formally tested but are likely to work as well.


#4 Servant of the Lord   Crossbones+   -  Reputation: 14931

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Posted 27 December 2013 - 02:34 AM

The official AngelScript forums is actually a sub-forum of the overall GameDev.net forums (AngelCode is affiliated with, but not owned or managed by, GameDev.net) - you'd have better luck if a moderator moves your question to the AngelCode subforum where the creator and maintainer of AngelScript is active and more apt to see your post then if it gets burried in this "General Programming" subforum.


It's perfectly fine to abbreviate my username to 'Servant' rather than copy+pasting it all the time.

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#5 AgentC   Members   -  Reputation: 1117

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Posted 27 December 2013 - 11:01 AM

Do you mean that the native calling convention (assembly code wrapper to call the registered functions from script) doesn't work? In that case you could use the generic calling convention as a workaround in the meanwhile.


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#6 MJP   Moderators   -  Reputation: 8756

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Posted 28 December 2013 - 03:50 PM

It looks like the OP already re-posted his thread in the AngelCode forum, so I'm going to close this one.


Edited by MJP, 28 December 2013 - 03:50 PM.





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