Hi, I wonder how those big map games save their world map. Do they store the quadtree/octree info in it? Right now my map format only stores the heightmap, map dimension, and at loading time I would build a mesh based on those informations. However, this HEAVILY affects loading time, as I have to rebuild the mesh everytime.
I really want to know, and maybe you can give some advice/opinions about this. How should I design my map format? I use this method because the editing would be way simpler. I merely have to resize map resolution and then paint heightmap and/or then texturing and place objects. But it's slow. How would you guys design the map format that is easy to edit and fast to load? thanks for your time reading this!