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gui/game librarys FOR C++


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#1 theatron   Members   -  Reputation: 103

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Posted 30 December 2013 - 02:35 PM

Does anyone know a good game/GUI library thats FOR C++, openGL i have to download a driver or something and to me its just too complicated right now with my current knowledge. Does anyone have a good game/GUI library that isnt so complicated to pick up and use in C++ and Codelite?

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#2 sn0k3   Members   -  Reputation: 137

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Posted 30 December 2013 - 05:11 PM

Try SDL or Allegro..They are very good for beginning! :)



#3 yckx   Prime Members   -  Reputation: 1163

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Posted 30 December 2013 - 05:25 PM

Since it's C++, I'd suggest sfml over sdl.



#4 Matt-D   Crossbones+   -  Reputation: 1410

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Posted 30 December 2013 - 05:33 PM

I'd also recommend SFML: http://www.sfml-dev.org/

Don't forget the docs: http://www.sfml-dev.org/resources.php



#5 exOfde   Members   -  Reputation: 807

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Posted 02 January 2014 - 12:57 PM

But you should know, sdl or sfml doesn't provide any gui elements. The only job they do is to initialize a Window on which you can draw.
I think to remeber me that allegro some few ele ts provide like messageboxes but im not quite sure.

Do you really want use some gui libraries try an look at qt or simliar ones

#6 TheComet   Members   -  Reputation: 1358

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Posted 03 January 2014 - 09:20 AM

For 3D, check out Urho3D:

https://github.com/urho3d/Urho3D

 

For the brief time I had looking over it, it looks very powerful and actually is easy to use (just build and run the examples to see what I mean).

 

Another great 3D library is Ogre3D:

http://www.ogre3d.org/

 

If you find those overwhelming, you might want to consider starting with something far easier, but just as powerful:

http://www.thegamecreators.com/?m=view_product&id=2000


Edited by TheComet, 03 January 2014 - 09:21 AM.

YOUR_OPINION >/dev/null


#7 larspensjo   Members   -  Reputation: 1526

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Posted 07 January 2014 - 04:24 PM

For GUI, I recommend libRocket. It is general purpose, independent on other game engines, and can easily be adapted for OpenGL (which is what I did). On the negative side, it takes some effort to interface. On the positive side, it is very efficient and powerful. You will be able to control the GUI with a design similar to html and css.


Edited by larspensjo, 07 January 2014 - 04:25 PM.

Current project: Ephenation.
Sharing OpenGL experiences: http://ephenationopengl.blogspot.com/

#8 ngoaho91   Members   -  Reputation: 233

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Posted 08 January 2014 - 01:20 AM

you can try cocos2d-x, SFML, or if you not only need to build game but an application, try Qt



#9 3TATUK2   Members   -  Reputation: 695

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Posted 09 January 2014 - 04:27 PM

if you can't install a driver then you shouldn't be coding






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