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SFML Texture errors


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#1 Crusable   Members   -  Reputation: 592

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Posted 31 December 2013 - 02:48 AM

Hello, I recently got a new pc with windows 8. I tried to compile a project on this new computer with the same IDE and the same version on SFML as  on my old windows 7 laptop, and I get this error repeated in my console window.

An internal OpenGL call failed in Texture.cpp (146) : GL_INVALID_ENUM, an unacce
ptable value has been specified for an enumerated argument
An internal OpenGL call failed in Texture.cpp (147) : GL_INVALID_ENUM, an unacce
ptable value has been specified for an enumerated argument

The only thing I can think of is the graphics card. All the projects compile fine on my old laptop, which has a better graphics card but worse cpu and less ram. Thanks for any help.


"C spilled his beer all over C++'s shirt. Outraged, C++ shouted, "Good god, man! Have you no class?"

"Your mother is so fat that the recursive function that was used to calculate her mass created a stack overflow"

 

 


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#2 Melkon   Members   -  Reputation: 502

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Posted 31 December 2013 - 03:31 AM

Probably your video card driver is not updateed.

 

Here a guy (Deftwun) have the same issue, read the topic: http://en.sfml-dev.org/forums/index.php?topic=7604.0



#3 Crusable   Members   -  Reputation: 592

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Posted 31 December 2013 - 10:50 PM

Yes it was the graphics card. My graphics card is very old. Thanks for the help.


"C spilled his beer all over C++'s shirt. Outraged, C++ shouted, "Good god, man! Have you no class?"

"Your mother is so fat that the recursive function that was used to calculate her mass created a stack overflow"

 

 





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