Hello everyone, my name is Derek and I am a vb.net applications developer that is currently working on a Marijuana growing game in vb. I didn't see where to introduce myself, so I thought I'd start here.
My game is being coded in .net 4.5, and I am currently 30 hours into development at time of posting this. I already have a decent number of strains to be grown, but I'm getting lazy about the names... would anyone care to make up some fake strain names? I could use already-existing strains, but I would like some comical names as well as serious ones and would prefer them to be unique. Here are a few from in-game:
Slick Sticky Ick
Super Magic Fantastic
Donky Kong Kush
Haven't told anyone about it yet, and won't bother posting screenshots unless people are genuinely interested. I'll give some more info on the game as well, in hope that some people here might be able to throw gameplay suggestions in the mix.
Plants are grown in between 5-10 minutes, based on how much RAM is being used. More used ram = Plants grow faster
Plants accumulate potency and quality points over time, which determines the price of the finished product.
Sell your bud to make profits, which can be used to research strains or improve your growing environment with Hydroponics systems/UV lights/etc. However, these things have an upkeep and if you cannot afford to pay the bills, you can lose the equipment.
Growing plants increases your skills as a grower, allowing better strains to be grown and allowing you to research crazier strains.
Some plants are harder to grow then others, giving them a chance to die before harvest.
networking - connect to a marketplace where players can buy/sell their strains
finish genome system - GUI is 100% finished and coding is 20% done. You will be able to build a DNA strand from scratch, name it, and sell/grow the seeds.
animation - I currently have placeholder images/graphics but when I move to alpha I will rework the graphics and animate the plants growing. Currently, plants grow with a slideshow showing their progress until I finish the engine. I've also read somewhere that characters/dialogue often reflect the creator, and it is best to have lots of input from other people or something like that.
tl;dr I need some gameplay ideas/funny weed names!