so currently I've got a very vague implementation of Mono Embedded C#, and also of Lua, but I'd rather focus on on or the other. I've been focusing on mono, but I'm slowly realizing that it gets complicated, especially because of the data types which needs to be passed between c# and c++. On the other hand Lua hasn't really been troubling me, and I really like the syntax and everything, it's simple and fast.
so I've considered completely removing (or just disabling) the Mono Embedded Runtimes, and focusing completely on using Lua as a scripting language.
What are your opinions on this?
Thank you for your time.
Edited by Migi0027, 03 January 2014 - 02:59 PM.