Initially, I'd like to apologise if this has been covered, but I have been searching high and low for this topic and it seems to be something rarely discussed (if at all).
I have a fully functioning single-cubemap render pass. I am writing some lovely depth data to a single cubemap perfectly.
My question to you is how do I write to multiple cubemaps in a single render pass. I have configured shaders to write multiple outputs before to normal GL_TEXTURE_RECTANGLES, so I presumed that combining the information that I have on both topics would be enough, but I am unable to get it to work.
I sincerely apologise for the vagueness of my question, but I'm at a bit of a loss. Is there any chance for any help?