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Frank D. Luna's DX11 Book's Terrain Rendering Sample for D3D_FEATURE_LEVEL_10


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#1 newtechnology   Members   -  Reputation: 788

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Posted 06 January 2014 - 05:39 AM

I've ported this from Frank D. Luna's DX10 terrain rendering example to DX11 interface (just changed interface) for users whose video card do not support DirectX 11 (D3D_FEATURE_LEVEL_11_0)

 

Terrain.h

http://pastebin.com/9Y6X4kvY

terrain.cpp

http://pastebin.com/vdWwFu7C

terrain.fx

http://pastebin.com/q17HnmXr

 

Screenshot:

nmCjPwf.png

 

 

PS: I haven't implemented tessellation in that source (alternate method like tessellation for DX10).


Edited by newtechnology, 06 January 2014 - 05:45 AM.


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