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Help me decide on a theme


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Poll: Help me decide on a theme (14 member(s) have cast votes)

Which you like the best?

  1. Industrial Revolution (2 votes [13.33%])

    Percentage of vote: 13.33%

  2. Steampunk Industrial Revolution (6 votes [40.00%])

    Percentage of vote: 40.00%

  3. Dictator (1 votes [6.67%])

    Percentage of vote: 6.67%

  4. I dislike all of the above (4 votes [26.67%])

    Percentage of vote: 26.67%

  5. Other/No opinion (2 votes [13.33%])

    Percentage of vote: 13.33%

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#1 Acharis   Crossbones+   -  Reputation: 3714

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Posted 06 January 2014 - 01:57 PM

I'm making a turn based strategy game. I have the core mechanic but I have more than one idea for a theme & a title (surprisingly the mechanic fits almost equally to all of them).

 

This topic is purely about how *you* personally feel about these theme, which one makes you want to play it. That's the most important criteria.

 

 

1) Industrial Revolution - you run a small island country in a Victorian era and try to convert agrial society into an industrial one, there is no war/combat.

Topic: http://www.gamedev.net/topic/650519-industrial-revolution-strategy-post-mortem-and-ideas/

 

2) Steampunk Industrial Revolution - like above but less historical and more fictional. With zeppelins, weird steam machinery, mad scientists.

 

3) Dictator - you are a dictator of a small island. Less focus on industry and more on internal struggle with rebels, coups, etc (there is combat).

Topic: http://www.gamedev.net/topic/650697-dictator-rebels-uprising-coups/

 

 

 


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#2 sunandshadow   Moderators   -  Reputation: 4917

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Posted 06 January 2014 - 07:09 PM

I don't want to vote negative and not contribute anything positive.  So here's a list of past strategy games where I enjoyed the theme a lot.  But you can ignore this if it's not actually helpful. ^_^;

- Evolution: improve your monster species for typical 4X goals.

- Gardening Tournament or drive to earn X$ by day Y by efficient worker placement and upgrade purchasing/filling orders in a farm or garden setting.

- Factory/Tailor/Pet Breeder: produce objects or items to fill customer orders before the customers get impatient and leave.

- Caveman Town Builder: Like an RTS single-player mission without combat, the goal is to complete mission objectives as fast as possible, and mission objectives generally involve constructing and upgrading buildings, collecting resources, building up population, or removing obstacles.

- Insect hive/insect-like alien hive: build up your base and unlock new unit types to grow from being a single insect to being a fully-staffed hive.  Probably this would alternate sandbox play in the hive and strategic play outside the hive.

- Produce a complete set by experimenting with recipes or crossbreeding; this could be pet breeding again, or it could be cooking or creating jewelry or paintings (automated by the game, not realistic artistic creation).


Phone game idea available free to someone who will develop it (Alphadoku game - the only existing phone game of this type is both for windows phone only and awful. PM for details.)


I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.


#3 Acharis   Crossbones+   -  Reputation: 3714

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Posted 07 January 2014 - 02:05 AM


I don't want to vote negative and not contribute anything positive.
Don't worry, statisticly the "I dislike all of the above" option should be voted by like 90% of people no matter what the theme is :)

(even if it's "ninja robot zombie pirates", OK, for that one it should be only 70%)

 

I added that option mostly to prevent polluting the pool by those who choose one because "it's a lesser evil". So, don't feel bad when choosing it :)

Thanks for voting!


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#4 J. Faraday   Members   -  Reputation: 426

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Posted 07 January 2014 - 12:50 PM

From a design standpoint and my personal opinion I'd probably choose the Dictator option because of the chance for excitement with Combat



#5 Nathan2222_old   Members   -  Reputation: -400

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Posted 08 January 2014 - 06:47 AM

I personally like open word action games. But if you could explain further on the options, all of them could be made into a game series from my pov. I know how it would be if it were mine

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#6 Acharis   Crossbones+   -  Reputation: 3714

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Posted 08 January 2014 - 09:19 AM

I personally like open word action games. But if you could explain further on the options, all of them could be made into a game series from my pov. I know how it would be if it were mine

No, these don't have even a distant similarity to action games :) Not even realtime, pure turn based strategies.


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#7 Adam Moore   Members   -  Reputation: 326

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Posted 08 January 2014 - 10:45 PM

I went with the steampunk option. I think it would be a lot of fun to develop the tech tree for a steampunk strategy game. The added element of fantasy opens you up to develop some fantastic units.

 

It's really a matter of taste though. I prefer the fantastic to the realistic.



#8 mippy   Members   -  Reputation: 1002

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Posted 09 January 2014 - 06:34 AM

Since it's a small project, I voted industrial revolution (without steampunk). Fantasy means more work for you!



#9 Acharis   Crossbones+   -  Reputation: 3714

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Posted 12 January 2014 - 04:09 PM

Since it's a small project, I voted industrial revolution (without steampunk). Fantasy means more work for you!

Actually, it might be easier, in this particular case...

 

Anyway, what do you feel as a player? Which seems more tasty to you? Which is most likely to open your heart (and wallet)? :)


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#10 vern1204   Members   -  Reputation: 124

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Posted 14 January 2014 - 12:16 AM

I would go with steampunk as well. Not only that it gets more popular recently, but also opens up a lot of interesting possibilities for your project. For some reason I find all that's dark/gloomy/magical very appealing lately. Btw, do you know a game called Machinarium? :)



#11 wodinoneeye   Members   -  Reputation: 820

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Posted 15 January 2014 - 12:06 AM

The steampunk theme might offer more fun quirkiness  (how many vampire workers needed to mine 1 copper - and they work the night shift) and be less generic   (of course that can hinge on you creativity, when plain IR can be based on historic sources.)

 

Do realize that the Industrial revolution had ALOT to do with People - those wanting new opportunities (guild systems predominated or monarchially awarded privileges), those with vested interests (of all kinds), Luddites, political power/bureacracies, genius inventions that incremental adjust whats possible, investment, trade driven resources, etc.....

 

Systems to represent that kind of thing will dwarf you simple resource economics.


--------------------------------------------Ratings are Opinion, not Fact

#12 Acharis   Crossbones+   -  Reputation: 3714

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Posted 16 January 2014 - 02:35 PM

OK, the results are pretty clear (althrough I'm a bit puzzled why Dictator got zero votes, I thought it would be more popular). So, the question why you feel Steampunk Industrial Revolution is better tahn Industrial Revolution (or opposite)? I'm mainly asking what "dream features" you see when you think about a steampunk turn based strategy.

 


Btw, do you know a game called Machinarium?
Yes, played the demo.

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